Let SM play nice with OS X's headers.

This commit is contained in:
Steve Checkoway
2005-10-31 01:56:15 +00:00
parent f89319f256
commit 8221c2f20d
+8 -7
View File
@@ -202,10 +202,11 @@ public:
}
};
template <class T>
class Rect
namespace SM
{
template <class T>
class Rect
{
public:
Rect() {};
Rect(T l, T t, T r, T b) { left = l, top = t, right = r, bottom = b; };
@@ -228,10 +229,10 @@ public:
bool operator!=( const Rect &other ) const { return !operator==(other); }
T left, top, right, bottom;
};
typedef Rect<int> RectI;
typedef Rect<float> RectF;
};
}
typedef SM::Rect<int> RectI;
typedef SM::Rect<float> RectF;
/* Structure for our custom vertex type. Note that these data structes
* have the same layout that D3D expects. */