Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).

Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
This commit is contained in:
Chris Danford
2003-04-13 04:50:08 +00:00
parent 6c07fd4d68
commit 82199383a8
39 changed files with 263 additions and 192 deletions
+1 -1
View File
@@ -246,7 +246,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
if( m_bMadeChoice )
return;
if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
if( CodeDetector::DetectAndAdjustMusicOptions(GameI.controller) )
{
m_soundOptionsChange.Play();
UpdateOptionsDisplays();