Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -181,7 +181,7 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
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/* Joint premium on a DDR machine does allow two player modes with a single
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* credit. -Chris */
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if( PREFSMAN->m_CoinMode == PrefsManager::COIN_PAY )
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if( PREFSMAN->m_iCoinMode == COIN_PAY )
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{
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if( !PREFSMAN->m_bJointPremium )
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{
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