Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -69,6 +69,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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ScreenHowToPlay::~ScreenHowToPlay()
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{
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delete m_pSong;
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GAMESTATE->m_pCurSong = NULL;
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}
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void ScreenHowToPlay::Update( float fDelta )
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