Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -1541,7 +1541,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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if( PREFSMAN->m_bEventMode )
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if( PREFSMAN->m_iCoinMode==COIN_EVENT )
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HandleScreenMessage( SM_GoToScreenAfterBack );
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else if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
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