Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -93,7 +93,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
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case MENU_BUTTON_START:
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case MENU_BUTTON_BACK:
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if( PREFSMAN->m_CoinMode == PrefsManager::COIN_PAY )
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if( PREFSMAN->m_iCoinMode == COIN_PAY )
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if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
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break; // don't fall through
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m_soundMusic.Stop();
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