Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).

Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
This commit is contained in:
Chris Danford
2003-04-13 04:50:08 +00:00
parent 6c07fd4d68
commit 82199383a8
39 changed files with 263 additions and 192 deletions
+1 -1
View File
@@ -93,7 +93,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
case MENU_BUTTON_START:
case MENU_BUTTON_BACK:
if( PREFSMAN->m_CoinMode == PrefsManager::COIN_PAY )
if( PREFSMAN->m_iCoinMode == COIN_PAY )
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
break; // don't fall through
m_soundMusic.Stop();