Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -163,6 +163,9 @@ void Player::Update( float fDeltaTime )
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{
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//LOG->Trace( "Player::Update(%f)", fDeltaTime );
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if( GAMESTATE->m_pCurSong==NULL )
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return;
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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//
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