Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
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@@ -83,3 +83,14 @@ RankingCategory AverageMeterToRankingCategory( float fAverageMeter )
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}
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CString CoinModeToString( CoinMode cm )
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{
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switch( cm )
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{
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case COIN_HOME: return "home";
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case COIN_PAY: return "pay";
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case COIN_FREE: return "free";
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case COIN_EVENT: return "event";
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default: ASSERT(0); return "";
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}
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}
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