simplify: use GameInput

This commit is contained in:
Glenn Maynard
2007-05-08 00:49:30 +00:00
parent 70ce85851b
commit 82158244f2
3 changed files with 9 additions and 16 deletions
+3 -8
View File
@@ -486,22 +486,17 @@ CabinetLight LightsManager::GetFirstLitCabinetLight()
return CabinetLight_Invalid;
}
void LightsManager::GetFirstLitGameButtonLight( GameController &gcOut, GameButton &gbOut )
GameInput LightsManager::GetFirstLitGameButtonLight()
{
FOREACH_GameController( gc )
{
FOREACH_GameButton( gb )
{
if( m_LightsState.m_bGameButtonLights[gc][gb] )
{
gcOut = gc;
gbOut = gb;
return;
}
return GameInput( gc, gb );
}
}
gcOut = GameController_Invalid;
gbOut = GameButton_Invalid;
return GameInput();
}
bool LightsManager::IsEnabled() const