remove unused sound
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@@ -37,8 +37,6 @@ void ScreenTitleMenu::Init()
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{
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{
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ScreenSelectMaster::Init();
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ScreenSelectMaster::Init();
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m_soundSelectPressed.Load( THEME->GetPathS(m_sName,"select down"), true );
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this->SortByDrawOrder();
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this->SortByDrawOrder();
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SOUND->PlayOnceFromAnnouncer( "title menu game name" );
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SOUND->PlayOnceFromAnnouncer( "title menu game name" );
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@@ -15,9 +15,6 @@ public:
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virtual void Input( const InputEventPlus &input );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleMessage( const Message &msg );
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virtual void HandleMessage( const Message &msg );
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protected:
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RageSound m_soundSelectPressed;
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};
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};
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#endif
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#endif
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