split this up
Fix losing keyboard input when changing graphics settings (this happened with the old code, too).
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#ifndef INPUTHANDLER_DIRECTINPUT_HELPER_H
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#define INPUTHANDLER_DIRECTINPUT_HELPER_H
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#include "InputFilter.h"
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#define DIRECTINPUT_VERSION 0x0500
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#include <dinput.h>
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extern LPDIRECTINPUT dinput;
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#define INPUT_QSIZE 32
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typedef struct input_t
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{
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/* DirectInput offset for this input type: */
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DWORD ofs;
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/* Button, axis or hat: */
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enum Type { KEY, BUTTON, AXIS, HAT } type;
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int num;
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} input_t;
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struct DIDevice
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{
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DIDEVICEINSTANCE JoystickInst;
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LPDIRECTINPUTDEVICE2 Device;
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enum { KEYBOARD, JOYSTICK } type;
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bool buffered;
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int buttons, axes, hats;
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vector<input_t> Inputs;
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InputDevice dev;
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DIDevice();
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bool Open();
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void Close();
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};
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#endif
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