split this up
Fix losing keyboard input when changing graphics settings (this happened with the old code, too).
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@@ -13,6 +13,7 @@ public:
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~InputHandler_DInput();
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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void Update(float fDeltaTime);
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void WindowReset();
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};
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#endif
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