split this up
Fix losing keyboard input when changing graphics settings (this happened with the old code, too).
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@@ -49,3 +49,9 @@ void RageInput::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vect
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut );
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}
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void RageInput::WindowReset()
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{
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->WindowReset();
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}
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