gah. someone shoot me. I missed another. this is the last one.
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@@ -772,7 +772,7 @@ Model::AdvanceFrame (float dt)
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{
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if( (m_bRevertToDefaultAnimation) && (m_sDefaultAnimation != "") )
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{
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this->PlayAnimation( m_sDefaultAnimation, m_fDefaultAnimPlayRate );
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this->PlayAnimation( m_sDefaultAnimation );
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m_fCurrFrame = 0.0f;
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return;
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}
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