Quickly variables! Into the magic mirror!
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@@ -1270,8 +1270,6 @@ void ScreenGameplay::LoadLights()
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{
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if( asDifficulties[0].CompareNoCase("selected") == 0 )
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{
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PlayerInfo pi;
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// Base lights off current difficulty of active player
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// Can be either P1 or P2 if they're individual or P1 if both are active
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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@@ -1305,8 +1303,6 @@ void ScreenGameplay::LoadLights()
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// We've also specified for Player 2 to be based off current difficulty
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if( asDifficulties[1].CompareNoCase("selected") == 0 && GAMESTATE->GetNumPlayersEnabled() > 1 )
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{
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PlayerInfo pi;
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// Base lights off current difficulty of active player
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// Only do this for P2 in a two-player situation, since P1 is taken care of above
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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