Quickly variables! Into the magic mirror!
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+7
-7
@@ -363,8 +363,8 @@ float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
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FOREACHM_CONST( StepsID, HighScoresForASteps, hsfas.m_StepsHighScores, j )
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{
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const StepsID &id = j->first;
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Steps* pSteps = id.ToSteps( pSong, true );
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const StepsID &sid = j->first;
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Steps* pSteps = sid.ToSteps( pSong, true );
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CHECKPOINT_M( ssprintf("Profile::GetSongsActual: song %p, steps %p", pSong, pSteps) );
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// If the Steps isn't loaded on the current machine, then we can't
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@@ -375,7 +375,7 @@ float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
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if( pSteps->m_StepsType != st )
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continue;
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CHECKPOINT_M( ssprintf("Profile::GetSongsActual: n %s = %p", id.ToString().c_str(), pSteps) );
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CHECKPOINT_M( ssprintf("Profile::GetSongsActual: n %s = %p", sid.ToString().c_str(), pSteps) );
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if( pSteps->GetDifficulty() != dc )
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continue; // skip
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CHECKPOINT;
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@@ -1303,13 +1303,13 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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if( style->GetName() != "Style" )
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continue;
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StyleID s;
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s.LoadFromNode( style );
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StyleID sID;
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sID.LoadFromNode( style );
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if( !s.IsValid() )
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if( !sID.IsValid() )
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WARN_AND_CONTINUE;
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style->GetTextValue( m_iNumSongsPlayedByStyle[s] );
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style->GetTextValue( m_iNumSongsPlayedByStyle[sID] );
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}
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}
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}
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