fix bogus assert

This commit is contained in:
Chris Danford
2005-04-15 11:50:48 +00:00
parent 1469f8ffd7
commit 81b4a45445
+2 -6
View File
@@ -1439,11 +1439,6 @@ void ScreenGameplay::Update( float fDeltaTime )
switch( tns )
{
case TNS_NONE:
case TNS_MISS:
case TNS_BOO:
state = AS2D_MISS;
break;
case TNS_GOOD:
case TNS_GREAT:
state = AS2D_GOOD;
@@ -1453,7 +1448,8 @@ void ScreenGameplay::Update( float fDeltaTime )
state = AS2D_GREAT;
break;
default:
ASSERT(0);
state = AS2D_MISS;
break;
}
if( state == AS2D_GREAT && m_pLifeMeter[p] && m_pLifeMeter[p]->GetLife() == 1.0f ) // full life