add [Gameplay] MaxScoreToIncrementMissCombo metric.
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@@ -82,6 +82,7 @@ void ScoreKeeperNormal::Load(
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m_ComboIsPerRow.Load( "Gameplay", "ComboIsPerRow" );
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m_MinScoreToContinueCombo.Load( "Gameplay", "MinScoreToContinueCombo" );
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m_MinScoreToMaintainCombo.Load( "Gameplay", "MinScoreToMaintainCombo" );
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m_MaxScoreToIncrementMissCombo.Load( "Gameplay", "MaxScoreToIncrementMissCombo" );
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// Toasty triggers (idea from 3.9+)
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// Multiple toasty support doesn't seem to be working right now.
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@@ -626,7 +627,9 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
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else if ( tns < m_MinScoreToMaintainCombo )
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{
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m_pPlayerStageStats->m_iCurCombo = 0;
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m_pPlayerStageStats->m_iCurMissCombo += iNumTapsInRow;
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if( tns <= m_MaxScoreToIncrementMissCombo )
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m_pPlayerStageStats->m_iCurMissCombo += iNumTapsInRow;
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}
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}
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