Clean up the shell shader. Last commit from here.
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@@ -808,8 +808,6 @@ bool RageDisplay_Legacy::IsZWriteEnabled() const
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*/
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void
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RageDisplay_GLES2::ClearZBuffer()
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{
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@@ -961,6 +959,7 @@ RageDisplay_GLES2::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVe
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// TODO
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}
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// Is this even used?
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void
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RageDisplay_GLES2::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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