prefer preincrement

This commit is contained in:
Glenn Maynard
2006-11-02 04:28:16 +00:00
parent 854b259ef1
commit 816d3f1155
+2 -2
View File
@@ -932,7 +932,7 @@ int Player::GetClosestNonEmptyRowDirectional( int iStartRow, int iEndRow, bool b
{ {
if( NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row(), m_pPlayerState->m_PlayerNumber) ) if( NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row(), m_pPlayerState->m_PlayerNumber) )
{ {
iter++; ++iter;
continue; continue;
} }
return iter.Row(); return iter.Row();
@@ -946,7 +946,7 @@ int Player::GetClosestNonEmptyRowDirectional( int iStartRow, int iEndRow, bool b
{ {
if( NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row(), m_pPlayerState->m_PlayerNumber) ) if( NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row(), m_pPlayerState->m_PlayerNumber) )
{ {
iter++; ++iter;
continue; continue;
} }
return iter.Row(); return iter.Row();