Add Actor:Real(), which makes graphics their true size at any resolution. [shakesoda]
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@@ -23,6 +23,19 @@ Health = {
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Dead = 'HealthState_Dead'
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}
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-- Make graphics their true size at any resolution.
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function Actor:Real()
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-- normal
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local theme = THEME:GetMetric("Common","ScreenHeight")
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local res = PREFSMAN:GetPreference("DisplayHeight")
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-- scale back down to real pixels.
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self:basezoom(theme/res)
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-- don't make this ugly
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self:SetTextureFiltering(false)
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end
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--[[ Actor commands ]]
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function Actor:CenterX()
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self:x(SCREEN_CENTER_X)
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