Load up GLES2 renderer if specified in Preferences

This commit is contained in:
Colby Klein
2012-12-09 03:01:38 -08:00
parent 60cede24fe
commit 8146ced92a
+10
View File
@@ -410,6 +410,10 @@ static void AdjustForChangedSystemCapabilities()
#include "RageDisplay_OGL.h" #include "RageDisplay_OGL.h"
#endif #endif
#if defined(SUPPORT_GLES2)
#include "RageDisplay_GLES2.h"
#endif
#include "RageDisplay_Null.h" #include "RageDisplay_Null.h"
@@ -737,6 +741,12 @@ RageDisplay *CreateDisplay()
{ {
#if defined(SUPPORT_OPENGL) #if defined(SUPPORT_OPENGL)
pRet = new RageDisplay_Legacy; pRet = new RageDisplay_Legacy;
#endif
}
else if( sRenderer.CompareNoCase("gles2")==0 )
{
#if defined(SUPPORT_GLES2)
pRet = new RageDisplay_GLES2;
#endif #endif
} }
else if( sRenderer.CompareNoCase("d3d")==0 ) else if( sRenderer.CompareNoCase("d3d")==0 )