Load up GLES2 renderer if specified in Preferences
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@@ -410,6 +410,10 @@ static void AdjustForChangedSystemCapabilities()
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#include "RageDisplay_OGL.h"
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#endif
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#if defined(SUPPORT_GLES2)
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#include "RageDisplay_GLES2.h"
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#endif
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#include "RageDisplay_Null.h"
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@@ -737,6 +741,12 @@ RageDisplay *CreateDisplay()
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{
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#if defined(SUPPORT_OPENGL)
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pRet = new RageDisplay_Legacy;
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#endif
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}
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else if( sRenderer.CompareNoCase("gles2")==0 )
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{
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#if defined(SUPPORT_GLES2)
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pRet = new RageDisplay_GLES2;
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#endif
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}
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else if( sRenderer.CompareNoCase("d3d")==0 )
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