rename: MaxRow -> NumRows
fix some off-by-1 row errors
This commit is contained in:
+21
-21
@@ -127,7 +127,7 @@ void NoteData::CopyAll( const NoteData* pFrom )
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bool NoteData::IsRowEmpty( int index ) const
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bool NoteData::IsRowEmpty( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return true;
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return true;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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@@ -140,8 +140,8 @@ bool NoteData::IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const
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{
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{
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ASSERT( track<m_iNumTracks );
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ASSERT( track<m_iNumTracks );
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CLAMP( iIndexBegin, 0, GetMaxRow() );
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CLAMP( iIndexBegin, 0, GetNumRows()-1 );
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CLAMP( iIndexEnd, 0, GetMaxRow() );
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CLAMP( iIndexEnd, 0, GetNumRows()-1 );
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for( int i=iIndexBegin; i<=iIndexEnd; i++ )
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for( int i=iIndexBegin; i<=iIndexEnd; i++ )
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if( GetTapNoteX(track,i) != TAP_EMPTY )
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if( GetTapNoteX(track,i) != TAP_EMPTY )
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@@ -168,7 +168,7 @@ void NoteData::GetTapNonEmptyTracks( int index, set<int>& addTo ) const
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int NoteData::GetFirstNonEmptyTrack( int index ) const
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int NoteData::GetFirstNonEmptyTrack( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return 0;
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return 0;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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@@ -180,7 +180,7 @@ int NoteData::GetFirstNonEmptyTrack( int index ) const
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int NoteData::GetNumTracksWithTap( int index ) const
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int NoteData::GetNumTracksWithTap( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return 0;
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return 0;
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int iNum = 0;
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int iNum = 0;
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@@ -196,7 +196,7 @@ int NoteData::GetNumTracksWithTap( int index ) const
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int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const
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int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return 0;
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return 0;
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int iNum = 0;
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int iNum = 0;
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@@ -212,7 +212,7 @@ int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const
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int NoteData::GetFirstTrackWithTap( int index ) const
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int NoteData::GetFirstTrackWithTap( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return -1;
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return -1;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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@@ -227,7 +227,7 @@ int NoteData::GetFirstTrackWithTap( int index ) const
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int NoteData::GetFirstTrackWithTapOrHoldHead( int index ) const
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int NoteData::GetFirstTrackWithTapOrHoldHead( int index ) const
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{
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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if( index < 0 || index >= GetNumRows() )
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return -1;
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return -1;
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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@@ -328,10 +328,10 @@ void NoteData::PruneUnusedAttacksFromMap()
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// Add all used AttackNote values to a map.
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// Add all used AttackNote values to a map.
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map<TapNote,int> mapAttackToNothing;
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map<TapNote,int> mapAttackToNothing;
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int max_row = GetMaxRow();
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int num_rows = GetNumRows();
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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{
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{
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for( int r=0; r<=max_row; r++ )
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for( int r=0; r<num_rows; r++ )
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{
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{
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TapNote tn = GetTapNote(t, r);
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TapNote tn = GetTapNote(t, r);
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if( IsTapAttack( tn ) )
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if( IsTapAttack( tn ) )
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@@ -432,14 +432,14 @@ int NoteData::GetNumTapNotes( float fStartBeat, float fEndBeat ) const
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int iNumNotes = 0;
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int iNumNotes = 0;
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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/* Clamp to known-good ranges. */
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, GetNumRows()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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{
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{
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@@ -458,7 +458,7 @@ int NoteData::GetNumRowsWithTap( float fStartBeat, float fEndBeat ) const
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{
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{
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int iNumNotes = 0;
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int iNumNotes = 0;
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if(fEndBeat == -1) fEndBeat = GetMaxBeat();
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if(fEndBeat == -1) fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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@@ -474,14 +474,14 @@ int NoteData::GetNumMines( float fStartBeat, float fEndBeat ) const
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int iNumMines = 0;
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int iNumMines = 0;
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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/* Clamp to known-good ranges. */
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, GetNumRows()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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for( int t=0; t<m_iNumTracks; t++ )
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{
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{
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@@ -497,7 +497,7 @@ int NoteData::GetNumRowsWithTapOrHoldHead( float fStartBeat, float fEndBeat ) co
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{
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{
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int iNumNotes = 0;
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int iNumNotes = 0;
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if(fEndBeat == -1) fEndBeat = GetMaxBeat();
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if(fEndBeat == -1) fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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@@ -545,14 +545,14 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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* Otherwise, every row of hold notes counts, so three simultaneous hold
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* Otherwise, every row of hold notes counts, so three simultaneous hold
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* notes will count as hundreds of "hands". */
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* notes will count as hundreds of "hands". */
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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/* Clamp to known-good ranges. */
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, GetNumRows()-1 );
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int iNum = 0;
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -569,14 +569,14 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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{
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{
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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/* Clamp to known-good ranges. */
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, GetNumRows()-1 );
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int iNum = 0;
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -598,7 +598,7 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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int NoteData::GetNumHoldNotes( float fStartBeat, float fEndBeat ) const
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int NoteData::GetNumHoldNotes( float fStartBeat, float fEndBeat ) const
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{
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{
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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@@ -49,7 +49,7 @@ public:
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void ReserveRows( int row );
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void ReserveRows( int row );
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/* GetTapNote is called a lot. This one doesn't do any bounds checking,
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/* GetTapNote is called a lot. This one doesn't do any bounds checking,
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* which is much faster. Be sure that 0 <= row < GetMaxRow(). */
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* which is much faster. Be sure that 0 <= row < GetNumRows(). */
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inline TapNote GetTapNoteX(unsigned track, int row) const
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inline TapNote GetTapNoteX(unsigned track, int row) const
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{
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{
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return m_TapNotes[track][row];
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return m_TapNotes[track][row];
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@@ -100,10 +100,10 @@ public:
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//
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//
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// statistics
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// statistics
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//
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//
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/* Return the highest beat/row that might contain notes. (Use GetLastBeat if you need
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/* Return the number of beats/rows that might contain notes. Use
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* accuracy.) */
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* GetLast* if you need to know the location of the last note. */
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float GetMaxBeat() const { return NoteRowToBeat(GetMaxRow()); }
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float GetNumBeats() const { return NoteRowToBeat(GetNumRows()); }
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int GetMaxRow() const { return int(m_TapNotes[0].size()); }
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int GetNumRows() const { return int(m_TapNotes[0].size()); }
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float GetFirstBeat() const; // return the beat number of the first note
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float GetFirstBeat() const; // return the beat number of the first note
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int GetFirstRow() const;
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int GetFirstRow() const;
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@@ -346,8 +346,8 @@ void NoteDataUtil::LoadOverlapped( const NoteData &input, NoteData &out, int iNe
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const int ShiftThreshold = BeatToNoteRow(1);
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const int ShiftThreshold = BeatToNoteRow(1);
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const int iLastRow = in.GetMaxRow();
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const int iNumRows = in.GetNumRows();
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for( int row = 0; row < iLastRow; ++row )
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for( int row = 0; row < iNumRows; ++row )
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{
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{
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for ( int i = 0; i < in.GetNumTracks(); i++ )
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for ( int i = 0; i < in.GetNumTracks(); i++ )
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{
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{
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@@ -393,7 +393,7 @@ void NoteDataUtil::LoadTransformedLights( const NoteData &in, NoteData &out, int
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out.Config(in);
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out.Config(in);
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out.SetNumTracks( iNewNumTracks );
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out.SetNumTracks( iNewNumTracks );
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for( int r=0; r < Original.GetMaxRow(); ++r )
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for( int r=0; r < Original.GetNumRows(); ++r )
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{
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{
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if( Original.IsRowEmpty( r ) )
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if( Original.IsRowEmpty( r ) )
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continue;
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continue;
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@@ -775,14 +775,14 @@ void NoteDataUtil::Turn( NoteData &in, StepsType st, TrackMapping tt, float fSta
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GetTrackMapping( st, tt, in.GetNumTracks(), iTakeFromTrack );
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GetTrackMapping( st, tt, in.GetNumTracks(), iTakeFromTrack );
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = in.GetMaxBeat();
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fEndBeat = in.GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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/* Clamp to known-good ranges. */
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, in.GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, in.GetNumRows()-1 );
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/* XXX: We could do this without an extra temporary NoteData: calculate
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/* XXX: We could do this without an extra temporary NoteData: calculate
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* a list of "swaps". For example, the 4-track mapping 1 0 2 3 is swaps
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* a list of "swaps". For example, the 4-track mapping 1 0 2 3 is swaps
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@@ -1514,7 +1514,7 @@ void NoteDataUtil::FixImpossibleRows( NoteData &in, StepsType st )
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return;
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return;
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// each row must pass at least one valid mask
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// each row must pass at least one valid mask
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for( int r=0; r<=in.GetMaxRow(); r++ )
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for( int r=0; r<in.GetNumRows(); r++ )
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{
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{
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// only check rows with jumps
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// only check rows with jumps
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if( in.GetNumTapNonEmptyTracks(r) < 2 )
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if( in.GetNumTapNonEmptyTracks(r) < 2 )
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@@ -24,7 +24,7 @@ int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float
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int iNumSuccessfulTapNotes = 0;
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int iNumSuccessfulTapNotes = 0;
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if(fEndBeat == -1)
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if(fEndBeat == -1)
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fEndBeat = GetMaxBeat()+1;
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fEndBeat = GetNumBeats()+1;
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
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unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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@@ -44,13 +44,13 @@ int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float
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int NoteDataWithScoring::GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat, float fEndBeat ) const
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int NoteDataWithScoring::GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat, float fEndBeat ) const
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{
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{
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if( fEndBeat == -1 )
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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iStartIndex = max( iStartIndex, 0 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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iEndIndex = min( iEndIndex, GetNumRows()-1 );
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int iNumSuccessfulDoubles = 0;
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int iNumSuccessfulDoubles = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -80,7 +80,7 @@ int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const floa
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int iNumSuccessfulHolds = 0;
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int iNumSuccessfulHolds = 0;
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if(fEndBeat == -1)
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if(fEndBeat == -1)
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fEndBeat = GetMaxBeat();
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fEndBeat = GetNumBeats();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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@@ -99,13 +99,13 @@ int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const floa
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int NoteDataWithScoring::GetSuccessfulMines( float fStartBeat, float fEndBeat ) const
|
int NoteDataWithScoring::GetSuccessfulMines( float fStartBeat, float fEndBeat ) const
|
||||||
{
|
{
|
||||||
if( fEndBeat == -1 )
|
if( fEndBeat == -1 )
|
||||||
fEndBeat = GetMaxBeat();
|
fEndBeat = GetNumBeats();
|
||||||
|
|
||||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||||
|
|
||||||
iStartIndex = max( iStartIndex, 0 );
|
iStartIndex = max( iStartIndex, 0 );
|
||||||
iEndIndex = min( iEndIndex, GetMaxRow()-1 );
|
iEndIndex = min( iEndIndex, GetNumRows()-1 );
|
||||||
|
|
||||||
int iNumSuccessfulMinesNotes = 0;
|
int iNumSuccessfulMinesNotes = 0;
|
||||||
for( int i=iStartIndex; i<=iEndIndex; i++ )
|
for( int i=iStartIndex; i<=iEndIndex; i++ )
|
||||||
@@ -124,14 +124,14 @@ int NoteDataWithScoring::GetSuccessfulMines( float fStartBeat, float fEndBeat )
|
|||||||
int NoteDataWithScoring::GetSuccessfulHands( float fStartBeat, float fEndBeat ) const
|
int NoteDataWithScoring::GetSuccessfulHands( float fStartBeat, float fEndBeat ) const
|
||||||
{
|
{
|
||||||
if( fEndBeat == -1 )
|
if( fEndBeat == -1 )
|
||||||
fEndBeat = GetMaxBeat();
|
fEndBeat = GetNumBeats();
|
||||||
|
|
||||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||||
|
|
||||||
/* Clamp to known-good ranges. */
|
/* Clamp to known-good ranges. */
|
||||||
iStartIndex = max( iStartIndex, 0 );
|
iStartIndex = max( iStartIndex, 0 );
|
||||||
iEndIndex = min( iEndIndex, GetMaxRow()-1 );
|
iEndIndex = min( iEndIndex, GetNumRows()-1 );
|
||||||
|
|
||||||
int iNum = 0;
|
int iNum = 0;
|
||||||
for( int i=iStartIndex; i<=iEndIndex; i++ )
|
for( int i=iStartIndex; i<=iEndIndex; i++ )
|
||||||
|
|||||||
@@ -473,7 +473,7 @@ void PlayerMinus::ApplyWaitingTransforms()
|
|||||||
|
|
||||||
float fStartBeat, fEndBeat;
|
float fStartBeat, fEndBeat;
|
||||||
mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_PlayerNumber, fStartBeat, fEndBeat );
|
mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_PlayerNumber, fStartBeat, fEndBeat );
|
||||||
fEndBeat = min( fEndBeat, GetMaxBeat() );
|
fEndBeat = min( fEndBeat, GetNumBeats() );
|
||||||
|
|
||||||
LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifier.c_str(), fStartBeat, fEndBeat,
|
LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifier.c_str(), fStartBeat, fEndBeat,
|
||||||
GAMESTATE->m_pCurSong->GetTranslitMainTitle().c_str() );
|
GAMESTATE->m_pCurSong->GetTranslitMainTitle().c_str() );
|
||||||
|
|||||||
Reference in New Issue
Block a user