working on new course editor
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@@ -1,35 +1,12 @@
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#include "global.h"
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#include "ScreenCourseManager.h"
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#include "ScreenEditCourse.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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enum CourseManagerRow
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{
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ROW_GROUP,
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ROW_COURSE,
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ROW_ACTION
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};
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enum CourseManagerAction
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{
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ACTION_EDIT,
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ACTION_DELETE,
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ACTION_COPY_TO_NEW,
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ACTION_CREATE_NEW,
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NUM_CourseManagerAction
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};
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static const CString CourseManagerActionNames[] = {
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"Edit",
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"Delete",
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"Create New",
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"Copy to New",
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};
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XToString( CourseManagerAction, NUM_CourseManagerAction );
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static void GetPossibleActions( Course *pCourse, vector<CourseManagerAction> &vActionsOut )
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static void GetPossibleActions( vector<CourseManagerAction> &vActionsOut )
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{
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if( pCourse )
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if( GAMESTATE->m_pCurCourse != NULL )
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{
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vActionsOut.push_back( ACTION_EDIT );
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vActionsOut.push_back( ACTION_DELETE );
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@@ -42,13 +19,13 @@ static void GetPossibleActions( Course *pCourse, vector<CourseManagerAction> &vA
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}
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REGISTER_SCREEN_CLASS( ScreenCourseManager );
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ScreenCourseManager::ScreenCourseManager( CString sName ) : ScreenOptions( sName )
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REGISTER_SCREEN_CLASS( ScreenEditCourse );
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ScreenEditCourse::ScreenEditCourse( CString sName ) : ScreenOptions( sName )
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{
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LOG->Trace( "ScreenCourseManager::ScreenCourseManager()" );
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LOG->Trace( "ScreenEditCourse::ScreenEditCourse()" );
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}
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void ScreenCourseManager::Init()
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void ScreenEditCourse::Init()
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{
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ScreenOptions::Init();
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@@ -56,6 +33,7 @@ void ScreenCourseManager::Init()
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.name = "Group";
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def.choices.clear();
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@@ -81,12 +59,12 @@ void ScreenCourseManager::Init()
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OnChange( GAMESTATE->m_MasterPlayerNumber );
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}
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void ScreenCourseManager::HandleScreenMessage( const ScreenMessage SM )
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void ScreenEditCourse::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenCourseManager::OnChange( PlayerNumber pn )
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void ScreenEditCourse::OnChange( PlayerNumber pn )
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{
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ScreenOptions::OnChange( pn );
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@@ -129,7 +107,7 @@ void ScreenCourseManager::OnChange( PlayerNumber pn )
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OptionRowDefinition def = row.GetRowDef();
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def.choices.clear();
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vector<CourseManagerAction> vActions;
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GetPossibleActions( GAMESTATE->m_pCurCourse, vActions );
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GetPossibleActions( vActions );
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FOREACH_CONST( CourseManagerAction, vActions, a )
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def.choices.push_back( CourseManagerActionToString(*a) );
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row.Reload( def );
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@@ -142,22 +120,45 @@ void ScreenCourseManager::OnChange( PlayerNumber pn )
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}
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}
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void ScreenCourseManager::ImportOptions( int row, const vector<PlayerNumber> &vpns )
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void ScreenEditCourse::ImportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenCourseManager::ExportOptions( int row, const vector<PlayerNumber> &vpns )
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void ScreenEditCourse::ExportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenCourseManager::GoToNextScreen()
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void ScreenEditCourse::GoToNextScreen()
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{
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OptionRow &row = *m_pRows[ROW_ACTION];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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vector<CourseManagerAction> vActions;
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GetPossibleActions( vActions );
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CourseManagerAction action = vActions[iChoice];
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switch( action )
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{
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default:
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ASSERT(0);
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case ACTION_EDIT:
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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break;
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case ACTION_DELETE:
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SCREENMAN->PlayInvalidSound();
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break;
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case ACTION_COPY_TO_NEW:
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SCREENMAN->PlayInvalidSound();
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break;
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case ACTION_CREATE_NEW:
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SCREENMAN->PlayInvalidSound();
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break;
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}
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}
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void ScreenCourseManager::GoToPrevScreen()
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void ScreenEditCourse::GoToPrevScreen()
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{
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}
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