Require reasons for checkpoints.
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@@ -353,7 +353,7 @@ static void StartQueuedSounds()
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StartMusic( aMusicsToPlay[i] );
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else
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{
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CHECKPOINT;
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CHECKPOINT_M( ssprintf("Removing old sound at index %d", i));
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/* StopPlaying() can take a while, so don't hold the lock while we stop the sound. */
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g_Mutex->Lock();
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RageSound *pOldSound = g_Playing->m_Music;
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