unneeded
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@@ -353,11 +353,6 @@ void GameSoundManager::Flush()
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while( g_bFlushing )
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g_Mutex->Wait();
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g_Mutex->Unlock();
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/* The thread won't actually delete the sound, waiting for SOUNDMAN to do it in
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* the main thread. Update it now, to make sure that the sound is actually deleted
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* before returning. */
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SOUNDMAN->Update();
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}
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int MusicThread_start( void *p )
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