diff --git a/stepmania/src/OptionsList.cpp b/stepmania/src/OptionsList.cpp index e3bfdacded..b2e29f4011 100644 --- a/stepmania/src/OptionsList.cpp +++ b/stepmania/src/OptionsList.cpp @@ -444,7 +444,7 @@ void OptionsList::Input( const InputEventPlus &input ) MESSAGEMAN->Broadcast( msg ); return; } - else if( input.MenuI == MENU_BUTTON_START ) + else if( input.MenuI == GAME_BUTTON_START ) { if( input.type == IET_FIRST_PRESS ) { @@ -461,7 +461,7 @@ void OptionsList::Input( const InputEventPlus &input ) return; } - else if( input.MenuI == MENU_BUTTON_SELECT ) + else if( input.MenuI == GAME_BUTTON_SELECT ) { if( input.type != IET_FIRST_PRESS ) return; diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 65bdce2aff..4b2bb8748c 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -502,10 +502,10 @@ void ScreenOptions::Input( const InputEventPlus &input ) { switch( input.MenuI ) { - case MENU_BUTTON_START: - case MENU_BUTTON_SELECT: - case MENU_BUTTON_RIGHT: - case MENU_BUTTON_LEFT: + case GAME_BUTTON_START: + case GAME_BUTTON_SELECT: + case GAME_BUTTON_MENURIGHT: + case GAME_BUTTON_MENULEFT: INPUTMAPPER->ResetKeyRepeat( MENU_BUTTON_START, input.pn ); INPUTMAPPER->ResetKeyRepeat( MENU_BUTTON_RIGHT, input.pn ); INPUTMAPPER->ResetKeyRepeat( MENU_BUTTON_LEFT, input.pn ); @@ -1218,14 +1218,14 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir ) * holding both up and down from toggling repeatedly in-place. */ if( iDir == +1 ) { - if( INPUTMAPPER->IsBeingPressed(MENU_BUTTON_UP, pn) || - INPUTMAPPER->IsBeingPressed(MENU_BUTTON_SELECT, pn) ) + if( INPUTMAPPER->IsBeingPressed(GAME_BUTTON_MENUUP, pn) || + INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, pn) ) return; } else { - if( INPUTMAPPER->IsBeingPressed(MENU_BUTTON_DOWN, pn) || - INPUTMAPPER->IsBeingPressed(MENU_BUTTON_START, pn) ) + if( INPUTMAPPER->IsBeingPressed(GAME_BUTTON_MENUDOWN, pn) || + INPUTMAPPER->IsBeingPressed(GAME_BUTTON_START, pn) ) return; } } diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 673cc8570d..4b86654a65 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -432,10 +432,10 @@ void ScreenSelectMusic::Input( const InputEventPlus &input ) } } - if( input.MenuI == MENU_BUTTON_SELECT && input.type != IET_REPEAT ) + if( input.MenuI == GAME_BUTTON_SELECT && input.type != IET_REPEAT ) m_bAcceptSelectRelease[input.pn] = (input.type == IET_FIRST_PRESS); - if( SELECT_MENU_AVAILABLE && input.MenuI == MENU_BUTTON_SELECT && input.type != IET_REPEAT ) + if( SELECT_MENU_AVAILABLE && input.MenuI == GAME_BUTTON_SELECT && input.type != IET_REPEAT ) UpdateSelectButton( input.pn, input.type == IET_FIRST_PRESS ); @@ -467,7 +467,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input ) } if( m_SelectionState == SelectionState_SelectingSong && - (input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong || input.MenuI == MENU_BUTTON_SELECT) ) + (input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong || input.MenuI == GAME_BUTTON_SELECT) ) { { /* If we're rouletting, hands off. */ @@ -480,7 +480,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input ) { if( m_OptionsList[p].IsOpened() ) continue; - if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed(MENU_BUTTON_SELECT, p) ) + if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, p) ) continue; bLeftIsDown |= INPUTMAPPER->IsBeingPressed( m_GameButtonPreviousSong, p ); @@ -752,7 +752,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input ) /* If select is being pressed, this is probably an attempt to change the sort, not * to pick a song or difficulty. If it gets here, the actual select press was probably * hit during a tween and ignored. Ignore it. */ - if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(MENU_BUTTON_SELECT, input.pn) ) + if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, input.pn) ) return; // Honor locked input for start presses.