Store unlock data in a more fundamental form in the profile, and derive

the special values as needed.  Centralize most of it in GameState::EndGame.
This commit is contained in:
Glenn Maynard
2004-02-22 08:16:49 +00:00
parent 066826e421
commit 802e1a6758
10 changed files with 228 additions and 207 deletions
+6
View File
@@ -37,6 +37,12 @@ public:
bool LoadProfileFromMemoryCard( PlayerNumber pn );
bool SaveProfile( PlayerNumber pn ) const;
void UnloadProfile( PlayerNumber pn );
//
// General data
//
void IncrementToastiesCount( PlayerNumber pn );
//
// High scores