Store unlock data in a more fundamental form in the profile, and derive
the special values as needed. Centralize most of it in GameState::EndGame.
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@@ -37,6 +37,12 @@ public:
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bool LoadProfileFromMemoryCard( PlayerNumber pn );
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bool SaveProfile( PlayerNumber pn ) const;
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void UnloadProfile( PlayerNumber pn );
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//
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// General data
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//
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void IncrementToastiesCount( PlayerNumber pn );
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//
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// High scores
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