smsvn -> ssc-hg glue: rearrange directory structure
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// EditInsallations.cpp : implementation file
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//
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#define CO_EXIST_WITH_MFC
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#include "global.h"
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#include "stdafx.h"
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#include "smpackage.h"
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#include "EditInsallations.h"
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#include "SMPackageUtil.h"
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#include "archutils/Win32/DialogUtil.h"
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#include ".\editinsallations.h"
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#include "LocalizedString.h"
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#include "RageFileManager.h"
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#include "RageUtil.h"
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#include "arch/Dialog/Dialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// EditInsallations dialog
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EditInsallations::EditInsallations(CWnd* pParent /*=NULL*/)
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: CDialog(EditInsallations::IDD, pParent)
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{
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//{{AFX_DATA_INIT(EditInsallations)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void EditInsallations::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(EditInsallations)
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DDX_Control(pDX, IDC_LIST, m_list);
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DDX_Control(pDX, IDC_EDIT, m_edit);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(EditInsallations, CDialog)
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//{{AFX_MSG_MAP(EditInsallations)
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ON_BN_CLICKED(IDC_BUTTON_REMOVE, OnButtonRemove)
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ON_BN_CLICKED(IDC_BUTTON_MAKE_DEFAULT, OnButtonMakeDefault)
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ON_BN_CLICKED(IDC_BUTTON_ADD, OnButtonAdd)
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//}}AFX_MSG_MAP
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ON_LBN_SELCHANGE(IDC_LIST, OnLbnSelchangeList)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// EditInsallations message handlers
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BOOL EditInsallations::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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DialogUtil::LocalizeDialogAndContents( *this );
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vector<RString> vs;
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SMPackageUtil::GetGameInstallDirs( vs );
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for( unsigned i=0; i<vs.size(); i++ )
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m_list.AddString( vs[i] );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void EditInsallations::OnButtonRemove()
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{
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// TODO: Add your control notification handler code here
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ASSERT( m_list.GetCount() > 1 ); // cannot remove the list item in the list
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ASSERT( m_list.GetCurSel() != LB_ERR );
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m_list.DeleteString( m_list.GetCurSel() );
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OnLbnSelchangeList();
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}
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void EditInsallations::OnButtonMakeDefault()
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{
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// TODO: Add your control notification handler code here
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ASSERT( m_list.GetCurSel() != LB_ERR );
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CString sText;
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m_list.GetText( m_list.GetCurSel(), sText );
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m_list.DeleteString( m_list.GetCurSel() );
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m_list.InsertString( 0, sText );
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m_list.SetCurSel( 0 );
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}
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static LocalizedString YOU_MUST_TYPE_IN ("EditInstallations","You must type a program directory before clicking Add.");
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static LocalizedString NOT_A_VALID_INSTALLATION_DIR ("EditInstallations","'%s' is not a valid installation directory.");
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void EditInsallations::OnButtonAdd()
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{
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// TODO: Add your control notification handler code here
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RString sNewDir;
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{
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CString s;
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m_edit.GetWindowText( s );
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sNewDir = s;
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}
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if( sNewDir == "" )
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{
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Dialog::OK( YOU_MUST_TYPE_IN.GetValue() );
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return;
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}
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bool bAlreadyInList = false;
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for( int i=0; i<m_list.GetCount(); i++ )
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{
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CString sDir;
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m_list.GetText( i, sDir );
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if( sDir.CompareNoCase(sNewDir)==0 )
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return;
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}
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if( !SMPackageUtil::IsValidInstallDir(sNewDir) )
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{
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Dialog::OK( ssprintf(NOT_A_VALID_INSTALLATION_DIR.GetValue(),sNewDir.c_str()) );
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return;
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}
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m_list.AddString( sNewDir );
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}
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void EditInsallations::OnOK()
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{
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vector<RString> vs;
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for( int i=0; i<m_list.GetCount(); i++ )
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{
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CString sDir;
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m_list.GetText( i, sDir );
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RString s = sDir;
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vs.push_back( s );
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}
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SMPackageUtil::WriteGameInstallDirs( vs );
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// set the new default
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vector<RString> asInstallDirs;
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SMPackageUtil::GetGameInstallDirs( asInstallDirs );
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FILEMAN->Remount( "/", asInstallDirs[0] );
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CDialog::OnOK();
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}
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void EditInsallations::OnLbnSelchangeList()
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{
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// TODO: Add your control notification handler code here
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bool bSomethingSelected = m_list.GetCurSel() != LB_ERR;
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bool bMoreThanOne = m_list.GetCount() > 1;
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this->GetDlgItem(IDC_BUTTON_MAKE_DEFAULT)->EnableWindow( bSomethingSelected );
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this->GetDlgItem(IDC_BUTTON_REMOVE)->EnableWindow( bMoreThanOne );
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}
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/*
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* (c) 2002-2005 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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