smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "RageSoundDriver_WaveOut.h"
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#if defined(_MSC_VER)
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#pragma comment(lib, "winmm.lib")
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#endif
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "PrefsManager.h"
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#include "archutils/Win32/ErrorStrings.h"
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REGISTER_SOUND_DRIVER_CLASS( WaveOut );
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const int channels = 2;
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const int bytes_per_frame = channels*2; /* 16-bit */
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const int buffersize_frames = 1024*8; /* in frames */
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const int buffersize = buffersize_frames * bytes_per_frame; /* in bytes */
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const int num_chunks = 8;
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const int chunksize_frames = buffersize_frames / num_chunks;
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const int chunksize = buffersize / num_chunks; /* in bytes */
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static RString wo_ssprintf( MMRESULT err, const char *szFmt, ...)
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{
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char szBuf[MAXERRORLENGTH];
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waveOutGetErrorText( err, szBuf, MAXERRORLENGTH );
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va_list va;
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va_start( va, szFmt );
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RString s = vssprintf( szFmt, va );
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va_end( va );
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return s += ssprintf( "(%s)", szBuf );
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}
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int RageSoundDriver_WaveOut::MixerThread_start( void *p )
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{
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((RageSoundDriver_WaveOut *) p)->MixerThread();
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return 0;
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}
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void RageSoundDriver_WaveOut::MixerThread()
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{
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
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LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") );
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while( !m_bShutdown )
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{
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while( GetData() )
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;
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WaitForSingleObject( m_hSoundEvent, 10 );
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}
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waveOutReset( m_hWaveOut );
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}
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bool RageSoundDriver_WaveOut::GetData()
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{
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/* Look for a free buffer. */
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int b;
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for( b = 0; b < num_chunks; ++b )
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if( m_aBuffers[b].dwFlags & WHDR_DONE )
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break;
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if( b == num_chunks )
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return false;
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/* Call the callback. */
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this->Mix( (int16_t *) m_aBuffers[b].lpData, chunksize_frames, m_iLastCursorPos, GetPosition() );
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MMRESULT ret = waveOutWrite( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) );
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if( ret != MMSYSERR_NOERROR )
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FAIL_M( wo_ssprintf(ret, "waveOutWrite failed") );
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/* Increment m_iLastCursorPos. */
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m_iLastCursorPos += chunksize_frames;
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return true;
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}
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void RageSoundDriver_WaveOut::SetupDecodingThread()
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{
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
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LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") );
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}
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int64_t RageSoundDriver_WaveOut::GetPosition() const
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{
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MMTIME tm;
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tm.wType = TIME_SAMPLES;
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MMRESULT ret = waveOutGetPosition( m_hWaveOut, &tm, sizeof(tm) );
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if( ret != MMSYSERR_NOERROR )
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FAIL_M( wo_ssprintf(ret, "waveOutGetPosition failed") );
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return tm.u.sample;
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}
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RageSoundDriver_WaveOut::RageSoundDriver_WaveOut()
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{
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m_bShutdown = false;
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m_iLastCursorPos = 0;
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m_hSoundEvent = CreateEvent( NULL, false, true, NULL );
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m_hWaveOut = NULL;
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}
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RString RageSoundDriver_WaveOut::Init()
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{
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m_iSampleRate = PREFSMAN->m_iSoundPreferredSampleRate;
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if( m_iSampleRate == 0 )
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m_iSampleRate = 44100;
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WAVEFORMATEX fmt;
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fmt.wFormatTag = WAVE_FORMAT_PCM;
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fmt.nChannels = channels;
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fmt.cbSize = 0;
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fmt.nSamplesPerSec = m_iSampleRate;
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fmt.wBitsPerSample = 16;
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fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
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fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
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MMRESULT ret = waveOutOpen( &m_hWaveOut, WAVE_MAPPER, &fmt, (DWORD_PTR) m_hSoundEvent, NULL, CALLBACK_EVENT );
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if( ret != MMSYSERR_NOERROR )
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return wo_ssprintf( ret, "waveOutOpen failed" );
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ZERO( m_aBuffers );
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for(int b = 0; b < num_chunks; ++b)
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{
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m_aBuffers[b].dwBufferLength = chunksize;
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m_aBuffers[b].lpData = new char[chunksize];
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ret = waveOutPrepareHeader( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) );
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if( ret != MMSYSERR_NOERROR )
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return wo_ssprintf( ret, "waveOutPrepareHeader failed" );
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m_aBuffers[b].dwFlags |= WHDR_DONE;
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}
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LOG->Info( "WaveOut software mixing at %i hz", m_iSampleRate );
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/* We have a very large writeahead; make sure we have a large enough decode
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* buffer to recover cleanly from underruns. */
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SetDecodeBufferSize( buffersize_frames * 3/2 );
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StartDecodeThread();
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MixingThread.SetName( "Mixer thread" );
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MixingThread.Create( MixerThread_start, this );
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return RString();
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}
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RageSoundDriver_WaveOut::~RageSoundDriver_WaveOut()
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{
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/* Signal the mixing thread to quit. */
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if( MixingThread.IsCreated() )
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{
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m_bShutdown = true;
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SetEvent( m_hSoundEvent );
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LOG->Trace( "Shutting down mixer thread ..." );
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MixingThread.Wait();
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LOG->Trace( "Mixer thread shut down." );
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}
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if( m_hWaveOut != NULL )
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{
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for( int b = 0; b < num_chunks && m_aBuffers[b].lpData != NULL; ++b )
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{
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waveOutUnprepareHeader( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) );
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delete [] m_aBuffers[b].lpData;
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}
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waveOutClose( m_hWaveOut );
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}
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CloseHandle( m_hSoundEvent );
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}
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float RageSoundDriver_WaveOut::GetPlayLatency() const
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{
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/* If we have a 1000-byte buffer, and we fill 100 bytes at a time, we
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* almost always have between 900 and 1000 bytes filled; on average, 950. */
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return (buffersize_frames - chunksize_frames/2) * (1.0f / m_iSampleRate);
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}
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/*
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* (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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