smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "RageSoundDriver_DSound_Software.h"
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#include "DSoundHelpers.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "PrefsManager.h"
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#include "archutils/Win32/ErrorStrings.h"
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REGISTER_SOUND_DRIVER_CLASS2( DirectSound-sw, DSound_Software );
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static const int channels = 2;
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static const int bytes_per_frame = channels*2; /* 16-bit */
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static const int safe_writeahead = 1024*4; /* in frames */
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static int g_iMaxWriteahead;
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/* We'll fill the buffer in chunks this big. */
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static const int num_chunks = 8;
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static int chunksize() { return g_iMaxWriteahead / num_chunks; }
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void RageSoundDriver_DSound_Software::MixerThread()
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{
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL) )
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority"));
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/* Fill a buffer before we start playing, so we don't play whatever junk is
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* in the buffer. */
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char *locked_buf;
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unsigned len;
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while( m_pPCM->get_output_buf(&locked_buf, &len, chunksize()) )
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{
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memset( locked_buf, 0, len );
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m_pPCM->release_output_buf(locked_buf, len);
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}
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/* Start playing. */
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m_pPCM->Play();
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while( !m_bShutdownMixerThread )
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{
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char *pLockedBuf;
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unsigned iLen;
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const int64_t iPlayPos = m_pPCM->GetOutputPosition(); /* must be called before get_output_buf */
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if( !m_pPCM->get_output_buf(&pLockedBuf, &iLen, chunksize()) )
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{
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Sleep( chunksize()*1000 / m_iSampleRate );
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continue;
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}
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this->Mix( (int16_t *) pLockedBuf, iLen/bytes_per_frame, iPlayPos, m_pPCM->GetPosition() );
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m_pPCM->release_output_buf( pLockedBuf, iLen );
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}
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/* I'm not sure why, but if we don't stop the stream now, then the thread will take
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* 90ms (our buffer size) longer to close. */
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m_pPCM->Stop();
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}
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int64_t RageSoundDriver_DSound_Software::GetPosition() const
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{
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return m_pPCM->GetPosition();
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}
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int RageSoundDriver_DSound_Software::MixerThread_start(void *p)
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{
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((RageSoundDriver_DSound_Software *) p)->MixerThread();
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return 0;
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}
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RageSoundDriver_DSound_Software::RageSoundDriver_DSound_Software()
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{
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m_bShutdownMixerThread = false;
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m_pPCM = NULL;
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}
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RString RageSoundDriver_DSound_Software::Init()
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{
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RString sError = ds.Init();
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if( sError != "" )
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return sError;
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/* If we're emulated, we're better off with the WaveOut driver; DS
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* emulation tends to be desynced. */
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if( ds.IsEmulated() )
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return "Driver unusable (emulated device)";
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g_iMaxWriteahead = safe_writeahead;
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if( PREFSMAN->m_iSoundWriteAhead )
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g_iMaxWriteahead = PREFSMAN->m_iSoundWriteAhead;
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/* Create a DirectSound stream, but don't force it into hardware. */
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m_pPCM = new DSoundBuf;
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m_iSampleRate = PREFSMAN->m_iSoundPreferredSampleRate;
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if( m_iSampleRate == 0 )
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m_iSampleRate = 44100;
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sError = m_pPCM->Init( ds, DSoundBuf::HW_DONT_CARE, channels, m_iSampleRate, 16, g_iMaxWriteahead );
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if( sError != "" )
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return sError;
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LOG->Info( "Software mixing at %i hz", m_iSampleRate );
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StartDecodeThread();
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m_MixingThread.SetName("Mixer thread");
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m_MixingThread.Create( MixerThread_start, this );
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return RString();
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}
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RageSoundDriver_DSound_Software::~RageSoundDriver_DSound_Software()
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{
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/* Signal the mixing thread to quit. */
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if( m_MixingThread.IsCreated() )
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{
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m_bShutdownMixerThread = true;
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LOG->Trace("Shutting down mixer thread ...");
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LOG->Flush();
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m_MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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LOG->Flush();
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}
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delete m_pPCM;
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}
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void RageSoundDriver_DSound_Software::SetupDecodingThread()
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{
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
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LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set decoding thread priority") );
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}
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float RageSoundDriver_DSound_Software::GetPlayLatency() const
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{
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return (1.0f / m_iSampleRate) * g_iMaxWriteahead;
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}
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int RageSoundDriver_DSound_Software::GetSampleRate() const
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{
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return m_iSampleRate;
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}
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/*
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* (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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