smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "RageSoundDriver_AU.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "archutils/Darwin/DarwinThreadHelpers.h"
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#include <CoreServices/CoreServices.h>
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REGISTER_SOUND_DRIVER_CLASS2( AudioUnit, AU );
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static const UInt32 kFramesPerPacket = 1;
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static const UInt32 kChannelsPerFrame = 2;
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static const UInt32 kBitsPerChannel = 32;
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static const UInt32 kBytesPerPacket = kChannelsPerFrame * kBitsPerChannel / 8;
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static const UInt32 kBytesPerFrame = kBytesPerPacket;
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static const UInt32 kFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsFloat;
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#define WERROR(str, num, extra...) str ": '%s' (%lu).", ## extra, FourCCToString(num).c_str(), (num)
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#define ERROR(str, num, extra...) (ssprintf(WERROR(str, (num), ## extra)))
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static inline RString FourCCToString( uint32_t num )
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{
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RString s( 4, '?' );
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char c;
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c = (num >> 24) & 0xFF;
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if( c >='\x20' && c <= '\x7e' )
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s[0] = c;
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c = (num >> 16) & 0xFF;
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if( c >='\x20' && c <= '\x7e' )
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s[1] = c;
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c = (num >> 8) & 0xFF;
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if( c >='\x20' && c <= '\x7e' )
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s[2] = c;
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c = num & 0xFF;
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if( c >= '\x20' && c <= '\x7e' )
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s[3] = c;
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return s;
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}
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RageSoundDriver_AU::RageSoundDriver_AU() : m_OutputUnit(NULL), m_iSampleRate(0), m_bDone(false), m_bStarted(false),
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m_pIOThread(NULL), m_pNotificationThread(NULL), m_Semaphore("Sound")
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{
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}
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void RageSoundDriver_AU::NameHALThread( CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *inRefCon )
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{
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RageSoundDriver_AU *This = (RageSoundDriver_AU *)inRefCon;
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CFRunLoopObserverInvalidate( observer );
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CFRelease( observer );
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This->m_pNotificationThread = new RageThreadRegister( "HAL notification thread" );
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This->m_Semaphore.Post();
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}
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static void SetSampleRate( AudioUnit au, Float64 desiredRate )
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{
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AudioDeviceID OutputDevice;
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OSStatus error;
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UInt32 size = sizeof( AudioDeviceID );
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if( (error = AudioUnitGetProperty(au, kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global, 0, &OutputDevice, &size)) )
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{
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LOG->Warn( WERROR("No output device", error) );
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return;
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}
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Float64 rate = 0.0;
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size = sizeof( Float64 );
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyNominalSampleRate,
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&size, &rate)) )
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{
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LOG->Warn( WERROR("Couldn't get the device's sample rate", error) );
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return;
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}
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if( rate == desiredRate )
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return;
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if( (error = AudioDeviceGetPropertyInfo(OutputDevice, 0, false, kAudioDevicePropertyAvailableNominalSampleRates,
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&size, NULL)) )
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{
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LOG->Warn( WERROR("Couldn't get available nominal sample rates info", error) );
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return;
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}
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const int num = size/sizeof(AudioValueRange);
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AudioValueRange *ranges = new AudioValueRange[num];
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyAvailableNominalSampleRates,
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&size, ranges)) )
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{
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LOG->Warn( WERROR("Couldn't get available nominal sample rates", error) );
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delete[] ranges;
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return;
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}
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Float64 bestRate = 0.0;
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for( int i = 0; i < num; ++i )
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{
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if( desiredRate >= ranges[i].mMinimum && desiredRate <= ranges[i].mMaximum )
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{
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bestRate = desiredRate;
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break;
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}
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/* XXX: If the desired rate is supported by the device, then change it, if not
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* then we should select the "best" rate. I don't really know what such a best
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* rate would be. The rate closest to the desired value? A multiple of 2?
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* For now give up if the desired sample rate isn't available. */
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}
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delete[] ranges;
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if( bestRate == 0.0 )
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return;
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if( (error = AudioDeviceSetProperty(OutputDevice, NULL, 0, false, kAudioDevicePropertyNominalSampleRate,
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sizeof(Float64), &bestRate)) )
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{
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LOG->Warn( WERROR("Couldn't set the device's sample rate", error) );
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}
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}
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RString RageSoundDriver_AU::Init()
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{
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent( NULL, &desc );
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if( comp == NULL )
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return "Failed to find the default output unit.";
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OSStatus error = OpenAComponent( comp, &m_OutputUnit );
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if( error != noErr || m_OutputUnit == NULL )
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return ERROR( "Could not open the default output unit", error );
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// Set up a callback function to generate output to the output unit
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AURenderCallbackStruct input;
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input.inputProc = Render;
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input.inputProcRefCon = this;
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error = AudioUnitSetProperty( m_OutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input,
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0,
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&input,
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sizeof(input) );
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if( error != noErr )
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return ERROR( "Failed to set render callback", error );
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AudioStreamBasicDescription streamFormat;
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streamFormat.mSampleRate = PREFSMAN->m_iSoundPreferredSampleRate;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kFormatFlags;
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streamFormat.mBytesPerPacket = kBytesPerPacket;
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streamFormat.mFramesPerPacket = kFramesPerPacket;
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streamFormat.mBytesPerFrame = kBytesPerFrame;
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streamFormat.mChannelsPerFrame = kChannelsPerFrame;
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streamFormat.mBitsPerChannel = kBitsPerChannel;
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if( streamFormat.mSampleRate <= 0.0 )
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streamFormat.mSampleRate = 44100.0;
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m_iSampleRate = int( streamFormat.mSampleRate );
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m_TimeScale = streamFormat.mSampleRate / AudioGetHostClockFrequency();
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// Try to set the hardware sample rate.
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SetSampleRate( m_OutputUnit, streamFormat.mSampleRate );
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error = AudioUnitSetProperty( m_OutputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof(AudioStreamBasicDescription) );
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if( error != noErr )
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return ERROR( "Failed to set AU stream format", error );
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UInt32 renderQuality = kRenderQuality_Max;
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error = AudioUnitSetProperty( m_OutputUnit,
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kAudioUnitProperty_RenderQuality,
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kAudioUnitScope_Global,
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0,
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&renderQuality,
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sizeof(renderQuality) );
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if( error != noErr )
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LOG->Warn( WERROR("Failed to set the maximum render quality", error) );
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// Initialize the AU.
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if( (error = AudioUnitInitialize(m_OutputUnit)) )
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return ERROR( "Could not initialize the AudioUnit", error );
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StartDecodeThread();
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// Get the HAL's runloop and attach an observer.
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{
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CFRunLoopObserverRef observerRef;
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CFRunLoopRef runLoopRef;
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CFRunLoopObserverContext context = { 0, this, NULL, NULL, NULL };
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UInt32 size = sizeof( CFRunLoopRef );
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if( (error = AudioHardwareGetProperty(kAudioHardwarePropertyRunLoop, &size, &runLoopRef)) )
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return ERROR( "Couldn't get the HAL's run loop", error);
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observerRef = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopAllActivities, false, 0, NameHALThread, &context );
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CFRunLoopAddObserver( runLoopRef, observerRef, kCFRunLoopDefaultMode );
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CFRunLoopWakeUp( runLoopRef );
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m_Semaphore.Wait();
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}
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if( (error = AudioOutputUnitStart(m_OutputUnit)) )
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return ERROR( "Could not start the AudioUnit", error );
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m_bStarted = true;
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return RString();
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}
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RageSoundDriver_AU::~RageSoundDriver_AU()
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{
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if( !m_OutputUnit )
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return;
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if( m_bStarted )
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{
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m_bDone = true;
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m_Semaphore.Wait();
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}
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AudioUnitUninitialize( m_OutputUnit );
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CloseComponent( m_OutputUnit );
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delete m_pIOThread;
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delete m_pNotificationThread;
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}
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int64_t RageSoundDriver_AU::GetPosition() const
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{
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return int64_t( m_TimeScale * AudioGetCurrentHostTime() );
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}
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void RageSoundDriver_AU::SetupDecodingThread()
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{
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/* Increase the scheduling precedence of the decoder thread. */
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const RString sError = SetThreadPrecedence( 0.75f );
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if( !sError.empty() )
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LOG->Warn( "Could not set precedence of the decoding thread: %s", sError.c_str() );
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}
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float RageSoundDriver_AU::GetPlayLatency() const
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{
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OSStatus error;
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UInt32 bufferSize;
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AudioDeviceID OutputDevice;
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UInt32 size = sizeof( AudioDeviceID );
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Float64 sampleRate;
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if( (error = AudioUnitGetProperty(m_OutputUnit, kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global, 0, &OutputDevice, &size)) )
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{
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LOG->Warn( WERROR("No output device", error) );
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return 0.0f;
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}
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size = sizeof( Float64 );
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyNominalSampleRate, &size, &sampleRate)) )
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{
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LOG->Warn( WERROR("Couldn't get the device sample rate", error) );
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return 0.0f;
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}
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size = sizeof( UInt32 );
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyBufferFrameSize, &size, &bufferSize)) )
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{
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LOG->Warn( WERROR("Couldn't determine buffer size", error) );
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bufferSize = 0;
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}
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UInt32 frames;
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size = sizeof( UInt32 );
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyLatency, &size, &frames)) )
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{
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LOG->Warn( WERROR( "Couldn't get device latency", error) );
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frames = 0;
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}
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bufferSize += frames;
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size = sizeof( UInt32 );
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertySafetyOffset, &size, &frames)) )
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{
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LOG->Warn( WERROR("Couldn't get device safety offset", error) );
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frames = 0;
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}
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bufferSize += frames;
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size = sizeof( UInt32 );
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do {
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if( (error = AudioDeviceGetPropertyInfo(OutputDevice, 0, false, kAudioDevicePropertyStreams, &size, NULL)) )
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{
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LOG->Warn( WERROR("Device has no streams", error) );
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break;
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}
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int num = size / sizeof( AudioStreamID );
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if( num == 0 )
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{
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LOG->Warn( "Device has no streams." );
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break;
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}
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AudioStreamID *streams = new AudioStreamID[num];
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if( (error = AudioDeviceGetProperty(OutputDevice, 0, false, kAudioDevicePropertyStreams, &size, streams)) )
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{
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LOG->Warn( WERROR("Cannot get device's streams", error) );
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delete[] streams;
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break;
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}
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if( (error = AudioStreamGetProperty(streams[0], 0, kAudioDevicePropertyLatency, &size, &frames)) )
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{
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LOG->Warn( WERROR("Stream does not report latency", error) );
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frames = 0;
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}
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delete[] streams;
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bufferSize += frames;
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} while( false );
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return float( bufferSize / sampleRate );
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}
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OSStatus RageSoundDriver_AU::Render( void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData )
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{
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RageSoundDriver_AU *This = (RageSoundDriver_AU *)inRefCon;
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if( unlikely(This->m_pIOThread == NULL) )
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This->m_pIOThread = new RageThreadRegister( "HAL I/O thread" );
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AudioBuffer &buf = ioData->mBuffers[0];
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int64_t now = int64_t( This->m_TimeScale * AudioGetCurrentHostTime() );
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int64_t next = int64_t( This->m_TimeScale * inTimeStamp->mHostTime );
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This->Mix( (float *)buf.mData, inNumberFrames, next, now );
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if( unlikely(This->m_bDone) )
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{
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AudioOutputUnitStop( This->m_OutputUnit );
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This->m_Semaphore.Post();
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}
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return noErr;
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}
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/*
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* (c) 2004-2007 Steve Checkoway
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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