smsvn -> ssc-hg glue: rearrange directory structure

This commit is contained in:
Devin J. Pohly
2013-06-10 15:38:43 -04:00
parent 51576d5942
commit 80057f53cd
3362 changed files with 0 additions and 0 deletions
@@ -0,0 +1,33 @@
#include "global.h"
#include "LowLevelWindow.h"
#include "arch/arch_default.h"
LowLevelWindow *LowLevelWindow::Create()
{
return new ARCH_LOW_LEVEL_WINDOW;
}
/*
* (c) 2002-2005 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
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#ifndef LOW_LEVEL_WINDOW_H
#define LOW_LEVEL_WINDOW_H
/* This handles low-level operations that OGL 1.x doesn't give us. */
#include <set>
class DisplayResolution;
typedef set<DisplayResolution> DisplayResolutions;
class VideoModeParams;
class RenderTarget;
struct RenderTargetParam;
class LowLevelWindow
{
public:
static LowLevelWindow *Create();
virtual ~LowLevelWindow() { }
virtual void *GetProcAddress( RString s ) = 0;
// Return "" if mode change was successful, otherwise an error message.
// bNewDeviceOut is set true if a new device was created and textures
// need to be reloaded.
virtual RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut ) = 0;
virtual void GetDisplayResolutions( DisplayResolutions &out ) const = 0;
virtual void LogDebugInformation() const { }
virtual bool IsSoftwareRenderer( RString &sError ) { return false; }
virtual void SwapBuffers() = 0;
virtual void Update() { }
virtual const VideoModeParams &GetActualVideoModeParams() const = 0;
virtual bool SupportsRenderToTexture() const { return false; }
virtual RenderTarget *CreateRenderTarget() { return NULL; }
virtual bool SupportsThreadedRendering() { return false; }
virtual void BeginConcurrentRenderingMainThread() { }
virtual void EndConcurrentRenderingMainThread() { }
virtual void BeginConcurrentRendering() { }
virtual void EndConcurrentRendering() { }
};
#endif
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,76 @@
#ifndef LOW_LEVEL_WINDOW_MACOSX_H
#define LOW_LEVEL_WINDOW_MACOSX_H
#include "LowLevelWindow.h"
#include "RageDisplay.h"
#include <objc/objc.h>
typedef const struct __CFDictionary *CFDictionaryRef;
/* XXX: This was changed to a uint32_t later and its header file cannot be included
* since Style conflicts. Ugh. */
typedef struct _CGDirectDisplayID *CGDirectDisplayID;
class LowLevelWindow_MacOSX : public LowLevelWindow
{
VideoModeParams m_CurrentParams;
id m_WindowDelegate;
id m_Context;
id m_BGContext;
CFDictionaryRef m_CurrentDisplayMode;
CGDirectDisplayID m_DisplayID;
public:
LowLevelWindow_MacOSX();
~LowLevelWindow_MacOSX();
void *GetProcAddress( RString s );
RString TryVideoMode( const VideoModeParams& p, bool& newDeviceOut );
void GetDisplayResolutions( DisplayResolutions &dr ) const;
void SwapBuffers();
void Update();
const VideoModeParams &GetActualVideoModeParams() const { return m_CurrentParams; }
bool SupportsRenderToTexture() const { return true; }
RenderTarget *CreateRenderTarget();
bool SupportsThreadedRendering() { return m_BGContext; }
void BeginConcurrentRendering();
private:
void ShutDownFullScreen();
int ChangeDisplayMode( const VideoModeParams& p );
void SetActualParamsFromMode( CFDictionaryRef mode );
};
#ifdef ARCH_LOW_LEVEL_WINDOW
#error "More than one LowLevelWindow selected!"
#endif
#define ARCH_LOW_LEVEL_WINDOW LowLevelWindow_MacOSX
#endif
/*
* (c) 2005-2006, 2008 Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,630 @@
#import "global.h"
#import "LowLevelWindow_MacOSX.h"
#import "DisplayResolutions.h"
#import "RageUtil.h"
#import "RageThreads.h"
#import "RageDisplay_OGL_Helpers.h"
#import "arch/ArchHooks/ArchHooks.h"
#import <Cocoa/Cocoa.h>
#import <OpenGl/OpenGl.h>
#import <OpenGL/gl.h>
#import <mach-o/dyld.h>
// Bad header!
extern "C" {
#include <IOKit/graphics/IOGraphicsLib.h>
}
static const unsigned int g_iStyleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask | NSResizableWindowMask;
static bool g_bResized;
static int g_iWidth;
static int g_iHeight;
static RageMutex g_ResizeLock( "Window resize lock." );
// Simple helper class
class AutoreleasePool
{
AutoreleasePool( const AutoreleasePool& );
AutoreleasePool &operator=( const AutoreleasePool& );
NSAutoreleasePool *m_Pool;
public:
AutoreleasePool() { m_Pool = [[NSAutoreleasePool alloc] init]; }
~AutoreleasePool() { [m_Pool release]; }
};
#define POOL AutoreleasePool UNIQUE_NAME(pool)
// Window delegate class
@interface SMWindowDelegate : NSObject
{
@public
NSWindow *m_Window;
}
- (void) windowDidBecomeKey:(NSNotification *)aNotification;
- (void) windowDidResignKey:(NSNotification *)aNotification;
- (void) windowWillClose:(NSNotification *)aNotification;
- (void) windowDidResize:(NSNotification *)aNotification;
// XXX maybe use whichever screen contains the window? Hard for me to test though.
//- (void) windowDidChangeScreen:(NSNotification *)aNotification;
// Helper methods to perform actions on the main thread.
- (void) setupWindow;
- (void) closeWindow;
- (void) setParams:(NSValue *)params;
@end
@implementation SMWindowDelegate
- (void) windowDidBecomeKey:(NSNotification *)aNotification
{
HOOKS->SetHasFocus( true );
}
- (void) windowDidResignKey:(NSNotification *)aNotification
{
HOOKS->SetHasFocus( false );
}
- (void) windowWillClose:(NSNotification *)aNotification
{
ArchHooks::SetUserQuit();
}
- (void) windowDidResize:(NSNotification *)aNotification
{
id window = [aNotification object];
NSSize size = [NSWindow contentRectForFrameRect:[window frame] styleMask:g_iStyleMask].size;
LockMut( g_ResizeLock );
g_bResized = true;
g_iWidth = int( size.width );
g_iHeight = int( size.height );
}
- (void) setupWindow
{
NSRect rect = NSMakeRect( 0, 0, 0, 0 );
m_Window = [[NSWindow alloc] initWithContentRect:rect
styleMask:g_iStyleMask
backing:NSBackingStoreBuffered
defer:YES];
[m_Window setExcludedFromWindowsMenu:YES];
[m_Window useOptimizedDrawing:YES];
[m_Window setReleasedWhenClosed:NO];
[m_Window setDelegate:self];
}
- (void) closeWindow
{
[m_Window setDelegate:nil];
[m_Window close];
[m_Window release];
}
- (void) setParams:(NSValue *)params
{
const VideoModeParams &p = *(const VideoModeParams *)[params pointerValue];
NSRect contentRect = { { 0, 0 }, { p.width, p.height } };
[m_Window setContentSize:contentRect.size];
[m_Window setTitle:[NSString stringWithUTF8String:p.sWindowTitle.c_str()]];
[m_Window center];
[m_Window makeKeyAndOrderFront:nil];
}
@end
enum GLContextType
{
WINDOWED,
FULL_SCREEN,
PIXEL_BUFFER
};
static NSOpenGLContext *CreateOGLContext( GLContextType type, int iColorSize, int iAlphaSize, int iDepthSize, NSOpenGLContext *share, bool &bShared )
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFANoRecovery, // so we can share with the full screen context
NSOpenGLPFAAccelerated,
NSOpenGLPFAMinimumPolicy,
NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorSize),
NSOpenGLPFAAlphaSize, NSOpenGLPixelFormatAttribute(iAlphaSize),
NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(iDepthSize),
NSOpenGLPixelFormatAttribute(0), // 9
NSOpenGLPixelFormatAttribute(0), // 10
NSOpenGLPixelFormatAttribute(0), // 11
NSOpenGLPixelFormatAttribute(0), // 12
NSOpenGLPixelFormatAttribute(0) // Must be at the end.
};
const int n = 9; // The first noncommon index.
switch( type )
{
case WINDOWED:
attrs[n+0] = NSOpenGLPFAWindow;
attrs[n+1] = NSOpenGLPFADoubleBuffer;
break;
case FULL_SCREEN:
attrs[n+0] = NSOpenGLPFAFullScreen;
attrs[n+1] = NSOpenGLPFADoubleBuffer;
attrs[n+2] = NSOpenGLPFAScreenMask;
attrs[n+3] = NSOpenGLPixelFormatAttribute( CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay) );
break;
case PIXEL_BUFFER:
attrs[n+0] = NSOpenGLPFAOffScreen;
attrs[n+1] = NSOpenGLPFAPixelBuffer;
break;
}
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
if( !pixelFormat )
return nil;
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
bShared = share && context;
if( !context )
context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
[pixelFormat release];
return context;
}
class RenderTarget_MacOSX : public RenderTarget
{
public:
RenderTarget_MacOSX( id shareContext );
~RenderTarget_MacOSX();
void Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut );
unsigned GetTexture() const { return m_iTexHandle; }
void StartRenderingTo();
void FinishRenderingTo();
private:
NSOpenGLContext *m_ShareContext, *m_OldContext, *m_PBufferContext;
GLuint m_iTexHandle;
int m_iWidth, m_iHeight;
};
RenderTarget_MacOSX::RenderTarget_MacOSX( id shareContext )
{
m_ShareContext = shareContext;
m_OldContext = nil;
m_PBufferContext = nil;
m_iTexHandle = 0;
m_iWidth = 0;
m_iHeight = 0;
}
RenderTarget_MacOSX::~RenderTarget_MacOSX()
{
POOL;
[m_PBufferContext release];
if( m_iTexHandle )
glDeleteTextures( 1, &m_iTexHandle );
}
void RenderTarget_MacOSX::Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut )
{
POOL;
m_iWidth = param.iWidth;
m_iHeight = param.iHeight;
// PBuffer needs to be a power of 2.
int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight );
// Create the PBuffer.
unsigned long format = param.bWithAlpha? GL_RGBA:GL_RGB;
NSOpenGLPixelBuffer *PBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:GL_TEXTURE_2D
textureInternalFormat:format
textureMaxMipMapLevel:0 // No idea.
pixelsWide:iTextureWidth
pixelsHigh:iTextureHeight];
DEBUG_ASSERT( PBuffer );
// Create an OGL context.
bool bShared = false;
m_PBufferContext = CreateOGLContext( PIXEL_BUFFER, 24, param.bWithAlpha? 8:0, param.bWithDepthBuffer? 16:0, m_ShareContext, bShared );
DEBUG_ASSERT( m_PBufferContext );
DEBUG_ASSERT( bShared );
[m_PBufferContext setPixelBuffer:PBuffer cubeMapFace:0 mipMapLevel:0
currentVirtualScreen:[m_ShareContext currentVirtualScreen]];
[PBuffer release]; // XXX: Hopefully this is retained by the PBufferContext.
glGenTextures( 1, &m_iTexHandle );
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
while( glGetError() != GL_NO_ERROR )
;
iTextureWidthOut = iTextureWidth;
iTextureHeightOut = iTextureHeight;
glTexImage2D( GL_TEXTURE_2D, 0, param.bWithAlpha? GL_RGBA8:GL_RGB8,
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB,
GL_UNSIGNED_BYTE, NULL );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
void RenderTarget_MacOSX::StartRenderingTo()
{
DEBUG_ASSERT( !m_OldContext );
m_OldContext = [NSOpenGLContext currentContext];
[m_PBufferContext makeCurrentContext];
glViewport( 0, 0, m_iWidth, m_iHeight );
}
void RenderTarget_MacOSX::FinishRenderingTo()
{
DEBUG_ASSERT( m_OldContext );
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
while( glGetError() != GL_NO_ERROR )
;
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
glBindTexture( GL_TEXTURE_2D, 0 );
[m_OldContext makeCurrentContext];
m_OldContext = nil;
}
LowLevelWindow_MacOSX::LowLevelWindow_MacOSX() : m_Context(nil), m_BGContext(nil), m_CurrentDisplayMode(NULL), m_DisplayID(0)
{
POOL;
m_WindowDelegate = [[SMWindowDelegate alloc] init];
[m_WindowDelegate performSelectorOnMainThread:@selector(setupWindow) withObject:nil waitUntilDone:YES];
m_CurrentParams.windowed = true; // We are essentially windowed to begin with.
SetActualParamsFromMode( CGDisplayCurrentMode(kCGDirectMainDisplay) );
HOOKS->SetHasFocus( [NSApp isActive] );
}
LowLevelWindow_MacOSX::~LowLevelWindow_MacOSX()
{
POOL;
ShutDownFullScreen();
[m_Context clearDrawable];
[m_Context release];
[m_BGContext clearDrawable];
[m_BGContext release];
[m_WindowDelegate performSelectorOnMainThread:@selector(closeWindow) withObject:nil waitUntilDone:YES];
[m_WindowDelegate release];
}
void *LowLevelWindow_MacOSX::GetProcAddress( RString s )
{
// http://developer.apple.com/qa/qa2001/qa1188.html
// Both functions mentioned in there are deprecated in 10.4.
const RString& symbolName( '_' + s );
const uint32_t count = _dyld_image_count();
NSSymbol symbol = NULL;
const uint32_t options = NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
for( uint32_t i = 0; i < count && !symbol; ++i )
symbol = NSLookupSymbolInImage( _dyld_get_image_header(i), symbolName, options );
return symbol ? NSAddressOfSymbol( symbol ) : NULL;
}
RString LowLevelWindow_MacOSX::TryVideoMode( const VideoModeParams& p, bool& newDeviceOut )
{
// Always set these params.
m_CurrentParams.bSmoothLines = p.bSmoothLines;
m_CurrentParams.bTrilinearFiltering = p.bTrilinearFiltering;
m_CurrentParams.bAnisotropicFiltering = p.bAnisotropicFiltering;
m_CurrentParams.interlaced = p.interlaced;
m_CurrentParams.PAL = p.PAL;
m_CurrentParams.fDisplayAspectRatio = p.fDisplayAspectRatio;
#define X(x) p.x != m_CurrentParams.x
const bool bRebuildContext = X(bpp) || X(windowed) || !m_Context;
const bool bChangeMode = X(width) || X(height) || X(rate) || bRebuildContext;
const bool bChangeVsync = X(vsync) || bRebuildContext;
#undef X
if( !bChangeMode && !bChangeVsync )
return RString();
POOL;
newDeviceOut = false;
ASSERT( p.bpp == 16 || p.bpp == 32 );
// If we don't have focus, we cannot be full screen.
if( p.windowed || !HOOKS->AppHasFocus() )
{
if( bRebuildContext )
{
bool bShared;
NSOpenGLContext *newContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( !newContext )
return "Failed to create OGL context.";
ShutDownFullScreen();
[m_Context release];
m_Context = newContext;
newDeviceOut = !bShared;
m_CurrentParams.bpp = p.bpp;
[m_BGContext release];
m_BGContext = nil;
m_BGContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( m_BGContext && !bShared )
{
[m_BGContext release];
m_BGContext = nil;
}
}
[m_WindowDelegate performSelectorOnMainThread:@selector(setParams:) withObject:[NSValue valueWithPointer:&p] waitUntilDone:YES];
[m_Context setView:[((SMWindowDelegate *)m_WindowDelegate)->m_Window contentView]];
[m_Context update];
[m_Context makeCurrentContext];
m_CurrentParams.windowed = true;
SetActualParamsFromMode( CGDisplayCurrentMode(kCGDirectMainDisplay) );
m_CurrentParams.vsync = p.vsync; // hack
return RString();
}
if( bChangeMode )
{
int result = ChangeDisplayMode( p );
if( result )
return ssprintf( "Failed to switch to full screen:%d x %d @ %d. Error %d.",
p.width, p.height, p.rate, result );
}
if( bRebuildContext )
{
bool bShared;
NSOpenGLContext *newContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( !newContext )
return "Failed to create full screen OGL context.";
[m_Context clearDrawable];
[m_Context release];
m_Context = newContext;
newDeviceOut = !bShared;
m_CurrentParams.bpp = p.bpp;
[m_BGContext release];
m_BGContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( m_BGContext && !bShared )
{
[m_BGContext release];
m_BGContext = nil;
}
}
[m_Context setFullScreen];
[m_Context update];
[m_Context makeCurrentContext];
if( bChangeVsync )
{
long swap = p.vsync ? 1 : 0;
[m_Context setValues:&swap forParameter:NSOpenGLCPSwapInterval];
m_CurrentParams.vsync = p.vsync;
}
return RString();
}
void LowLevelWindow_MacOSX::ShutDownFullScreen()
{
if( m_CurrentParams.windowed )
return;
ASSERT( m_CurrentDisplayMode );
// Clear the front and back framebuffers before switching out of FullScreen mode.
// (This is not strictly necessary, but avoids an untidy flash of garbage.)
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
[m_Context flushBuffer];
glClear( GL_COLOR_BUFFER_BIT );
[m_Context flushBuffer];
[NSOpenGLContext clearCurrentContext];
[m_Context clearDrawable];
[m_BGContext clearDrawable];
CGDisplayErr err = CGDisplaySwitchToMode( kCGDirectMainDisplay, m_CurrentDisplayMode );
ASSERT( err == kCGErrorSuccess );
CGDisplayShowCursor( kCGDirectMainDisplay );
err = CGDisplayRelease( m_DisplayID );
ASSERT( err == kCGErrorSuccess );
SetActualParamsFromMode( m_CurrentDisplayMode );
// We don't own this so we cannot release it.
m_CurrentDisplayMode = NULL;
m_CurrentParams.windowed = true;
}
int LowLevelWindow_MacOSX::ChangeDisplayMode( const VideoModeParams& p )
{
CFDictionaryRef mode = NULL;
CFDictionaryRef newMode;
CGDisplayErr err;
if( !m_CurrentDisplayMode )
{
m_DisplayID = CGMainDisplayID();
if( (err = CGDisplayCapture(m_DisplayID)) != kCGErrorSuccess )
return err;
// Only hide the first time we go to full screen.
CGDisplayHideCursor( kCGDirectMainDisplay );
mode = CGDisplayCurrentMode( kCGDirectMainDisplay );
}
if( p.rate == REFRESH_DEFAULT )
newMode = CGDisplayBestModeForParameters( kCGDirectMainDisplay, p.bpp, p.width, p.height, NULL );
else
newMode = CGDisplayBestModeForParametersAndRefreshRate( kCGDirectMainDisplay, p.bpp,
p.width, p.height, p.rate, NULL );
err = CGDisplaySwitchToMode( kCGDirectMainDisplay, newMode );
if( err != kCGErrorSuccess )
return err; // We don't own mode, don't release it.
if( !m_CurrentDisplayMode )
m_CurrentDisplayMode = mode;
m_CurrentParams.windowed = false;
SetActualParamsFromMode( newMode );
return 0;
}
void LowLevelWindow_MacOSX::SetActualParamsFromMode( CFDictionaryRef mode )
{
SInt32 rate;
bool ret = CFNumberGetValue( (CFNumberRef)CFDictionaryGetValue(mode, CFSTR("RefreshRate")),
kCFNumberSInt32Type, &rate );
if( !ret || rate == 0)
rate = 60;
m_CurrentParams.rate = rate;
if( !m_CurrentParams.windowed )
{
long swap;
m_CurrentParams.width = CGDisplayPixelsWide( kCGDirectMainDisplay );
m_CurrentParams.height = CGDisplayPixelsHigh( kCGDirectMainDisplay );
CGLGetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, &swap );
m_CurrentParams.vsync = swap != 0;
}
else
{
NSSize size = [[((SMWindowDelegate *)m_WindowDelegate)->m_Window contentView] frame].size;
m_CurrentParams.width = int(size.width);
m_CurrentParams.height = int(size.height);
}
m_CurrentParams.bpp = CGDisplayBitsPerPixel( kCGDirectMainDisplay );
}
static int GetIntValue( CFTypeRef r )
{
int ret;
if( !r || CFGetTypeID(r) != CFNumberGetTypeID() || !CFNumberGetValue(CFNumberRef(r), kCFNumberIntType, &ret) )
return 0;
return ret;
}
static bool GetBoolValue( CFTypeRef r )
{
return r && CFGetTypeID( r ) == CFBooleanGetTypeID() && CFBooleanGetValue( CFBooleanRef(r) );
}
void LowLevelWindow_MacOSX::GetDisplayResolutions( DisplayResolutions &dr ) const
{
CFArrayRef modes = CGDisplayAvailableModes( kCGDirectMainDisplay );
ASSERT( modes );
const CFIndex count = CFArrayGetCount( modes );
for( CFIndex i = 0; i < count; ++i )
{
CFDictionaryRef dict = (CFDictionaryRef)CFArrayGetValueAtIndex( modes, i );
int width = GetIntValue( CFDictionaryGetValue(dict, kCGDisplayWidth) );
int height = GetIntValue( CFDictionaryGetValue(dict, kCGDisplayHeight) );
CFTypeRef safe = CFDictionaryGetValue( dict, kCGDisplayModeIsSafeForHardware );
bool stretched = GetBoolValue( CFDictionaryGetValue(dict, kCGDisplayModeIsStretched) );
if( !width || !height )
continue;
if( safe && !GetBoolValue( safe ) )
continue;
DisplayResolution res = { width, height, stretched };
dr.insert( res );
}
// Do not release modes! We don't own them here.
}
void LowLevelWindow_MacOSX::SwapBuffers()
{
CGLFlushDrawable( CGLGetCurrentContext() );
}
void LowLevelWindow_MacOSX::Update()
{
// Keep the system from sleeping or the screen saver from activating.
UpdateSystemActivity( IdleActivity );
LockMutex lock( g_ResizeLock );
if( likely(!g_bResized) )
return;
g_bResized = false;
if( m_CurrentParams.width == g_iWidth && m_CurrentParams.height == g_iHeight )
return;
m_CurrentParams.width = g_iWidth;
m_CurrentParams.height = g_iHeight;
lock.Unlock(); // Unlock before calling ResolutionChanged().
[m_Context update];
DISPLAY->ResolutionChanged();
}
RenderTarget *LowLevelWindow_MacOSX::CreateRenderTarget()
{
return new RenderTarget_MacOSX( m_Context );
}
void LowLevelWindow_MacOSX::BeginConcurrentRendering()
{
if( m_CurrentParams.windowed )
[m_BGContext setView:[((SMWindowDelegate *)m_WindowDelegate)->m_Window contentView]];
else
[m_BGContext setFullScreen];
[m_BGContext makeCurrentContext];
}
/*
* (c) 2005-2006, 2008 Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,432 @@
#include "global.h"
#include "LowLevelWindow_Win32.h"
#include "archutils/Win32/DirectXHelpers.h"
#include "archutils/Win32/ErrorStrings.h"
#include "archutils/Win32/GraphicsWindow.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageDisplay.h"
#include "LocalizedString.h"
#include "RageDisplay_OGL_Helpers.h"
#include "RageDisplay_OGL.h"
#include <GL/gl.h>
static PIXELFORMATDESCRIPTOR g_CurrentPixelFormat;
static HGLRC g_HGLRC = NULL;
static HGLRC g_HGLRC_Background = NULL;
static void DestroyGraphicsWindowAndOpenGLContext()
{
if( g_HGLRC != NULL )
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( g_HGLRC );
g_HGLRC = NULL;
}
if( g_HGLRC_Background != NULL )
{
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
}
ZERO( g_CurrentPixelFormat );
GraphicsWindow::DestroyGraphicsWindow();
}
void *LowLevelWindow_Win32::GetProcAddress( RString s )
{
void *pRet = wglGetProcAddress( s );
if( pRet != NULL )
return pRet;
return ::GetProcAddress( GetModuleHandle(NULL), s );
}
LowLevelWindow_Win32::LowLevelWindow_Win32()
{
ASSERT( g_HGLRC == NULL );
ASSERT( g_HGLRC_Background == NULL );
GraphicsWindow::Initialize( false );
}
LowLevelWindow_Win32::~LowLevelWindow_Win32()
{
DestroyGraphicsWindowAndOpenGLContext();
GraphicsWindow::Shutdown();
}
void LowLevelWindow_Win32::GetDisplayResolutions( DisplayResolutions &out ) const
{
GraphicsWindow::GetDisplayResolutions( out );
}
int ChooseWindowPixelFormat( const VideoModeParams &p, PIXELFORMATDESCRIPTOR *PixelFormat )
{
ASSERT( GraphicsWindow::GetHwnd() != NULL );
ASSERT( GraphicsWindow::GetHDC() != NULL );
ZERO( *PixelFormat );
PixelFormat->nSize = sizeof(PIXELFORMATDESCRIPTOR);
PixelFormat->nVersion = 1;
PixelFormat->dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL;
PixelFormat->iPixelType = PFD_TYPE_RGBA;
PixelFormat->cColorBits = p.bpp == 16? 16:24;
PixelFormat->cDepthBits = 16;
return ChoosePixelFormat( GraphicsWindow::GetHDC(), PixelFormat );
}
void DumpPixelFormat( const PIXELFORMATDESCRIPTOR &pfd )
{
RString str = ssprintf( "Mode: " );
bool bInvalidFormat = false;
if( pfd.dwFlags & PFD_GENERIC_FORMAT )
{
if( pfd.dwFlags & PFD_GENERIC_ACCELERATED ) str += "MCD ";
else { str += "software "; bInvalidFormat = true; }
}
else
{
str += "ICD ";
}
if( pfd.iPixelType != PFD_TYPE_RGBA ) { str += "indexed "; bInvalidFormat = true; }
if( !(pfd.dwFlags & PFD_SUPPORT_OPENGL) ) { str += "!OPENGL "; bInvalidFormat = true; }
if( !(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ) { str += "!window "; bInvalidFormat = true; }
if( !(pfd.dwFlags & PFD_DOUBLEBUFFER) ) { str += "!dbuff "; bInvalidFormat = true; }
str += ssprintf( "%i (%i%i%i) ", pfd.cColorBits, pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits );
if( pfd.cAlphaBits ) str += ssprintf( "%i alpha ", pfd.cAlphaBits );
if( pfd.cDepthBits ) str += ssprintf( "%i depth ", pfd.cDepthBits );
if( pfd.cStencilBits ) str += ssprintf( "%i stencil ", pfd.cStencilBits );
if( pfd.cAccumBits ) str += ssprintf( "%i accum ", pfd.cAccumBits );
if( bInvalidFormat )
LOG->Warn( "Invalid format: %s", str.c_str() );
else
LOG->Info( "%s", str.c_str() );
}
/* This function does not reset the video mode if it fails, because we might be trying
* yet another video mode, so we'd just thrash the display. On fatal error,
* LowLevelWindow_Win32::~LowLevelWindow_Win32 will call GraphicsWindow::Shutdown(). */
RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
{
//LOG->Warn( "LowLevelWindow_Win32::TryVideoMode" );
ASSERT_M( p.bpp == 16 || p.bpp == 32, ssprintf("%i", p.bpp) );
bNewDeviceOut = false;
/* We're only allowed to change the pixel format of a window exactly once. */
bool bCanSetPixelFormat = true;
/* Do we have an old window? */
if( GraphicsWindow::GetHwnd() == NULL )
{
/* No. Always create and show the window before changing the video mode.
* Otherwise, some other window may have focus, and changing the video mode will
* cause that window to be resized. */
bNewDeviceOut = true;
GraphicsWindow::CreateGraphicsWindow( p );
} else {
/* We already have a window. Assume that it's pixel format has already been
* set. */
bCanSetPixelFormat = false;
}
ASSERT( GraphicsWindow::GetHwnd() );
/* Set the display mode: switch to a fullscreen mode or revert to windowed mode. */
LOG->Trace("SetScreenMode ...");
RString sErr = GraphicsWindow::SetScreenMode( p );
if( !sErr.empty() )
return sErr;
PIXELFORMATDESCRIPTOR PixelFormat;
int iPixelFormat = ChooseWindowPixelFormat( p, &PixelFormat );
if( iPixelFormat == 0 )
{
/* Destroy the window. */
DestroyGraphicsWindowAndOpenGLContext();
return "Pixel format not found";
}
bool bNeedToSetPixelFormat = false;
{
/* We'll need to recreate it if the pixel format is going to change. We
* aren't allowed to change the pixel format twice. */
PIXELFORMATDESCRIPTOR DestPixelFormat;
ZERO( DestPixelFormat );
DescribePixelFormat( GraphicsWindow::GetHDC(), iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &DestPixelFormat );
if( memcmp( &DestPixelFormat, &g_CurrentPixelFormat, sizeof(PIXELFORMATDESCRIPTOR) ) )
{
LOG->Trace("Reset: pixel format changing" );
bNeedToSetPixelFormat = true;
}
}
if( bNeedToSetPixelFormat && !bCanSetPixelFormat )
{
/*
* The screen mode has changed, so we need to set the pixel format. If we're
* not allowed to do so, destroy the window and make a new one.
*
* For some reason, if we destroy the old window before creating the new one,
* the "maximized apps go under the taskbar" glitch will happen when we quit.
* We have to create the new window first.
*/
LOG->Trace( "Mode requires new pixel format, and we've already set one; resetting OpenGL context" );
if( g_HGLRC != NULL )
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( g_HGLRC );
g_HGLRC = NULL;
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
}
bNewDeviceOut = true;
}
/* If we deleted the OpenGL context above, also recreate the window. Otherwise, just
* reconfigure it. */
GraphicsWindow::CreateGraphicsWindow( p, bNewDeviceOut );
if( bNeedToSetPixelFormat )
{
/* Set the pixel format. */
if( !SetPixelFormat(GraphicsWindow::GetHDC(), iPixelFormat, &PixelFormat) )
{
/* Destroy the window. */
DestroyGraphicsWindowAndOpenGLContext();
return werr_ssprintf( GetLastError(), "Pixel format failed" );
}
DescribePixelFormat( GraphicsWindow::GetHDC(), iPixelFormat, sizeof(g_CurrentPixelFormat), &g_CurrentPixelFormat );
DumpPixelFormat( g_CurrentPixelFormat );
}
if( g_HGLRC == NULL )
{
g_HGLRC = wglCreateContext( GraphicsWindow::GetHDC() );
if ( g_HGLRC == NULL )
{
DestroyGraphicsWindowAndOpenGLContext();
return hr_ssprintf( GetLastError(), "wglCreateContext" );
}
g_HGLRC_Background = wglCreateContext( GraphicsWindow::GetHDC() );
if( g_HGLRC_Background == NULL )
{
DestroyGraphicsWindowAndOpenGLContext();
return hr_ssprintf( GetLastError(), "wglCreateContext" );
}
if( !wglShareLists(g_HGLRC, g_HGLRC_Background) )
{
LOG->Warn( werr_ssprintf(GetLastError(), "wglShareLists failed") );
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
}
if( !wglMakeCurrent( GraphicsWindow::GetHDC(), g_HGLRC ) )
{
DestroyGraphicsWindowAndOpenGLContext();
return hr_ssprintf( GetLastError(), "wglCreateContext" );
}
}
return RString(); // we set the video mode successfully
}
bool LowLevelWindow_Win32::SupportsThreadedRendering()
{
return g_HGLRC_Background != NULL;
}
void LowLevelWindow_Win32::BeginConcurrentRendering()
{
if( !wglMakeCurrent( GraphicsWindow::GetHDC(), g_HGLRC_Background ) )
{
LOG->Warn( hr_ssprintf(GetLastError(), "wglMakeCurrent") );
FAIL_M( hr_ssprintf(GetLastError(), "wglMakeCurrent") );
}
}
void LowLevelWindow_Win32::EndConcurrentRendering()
{
wglMakeCurrent( NULL, NULL );
}
static LocalizedString OPENGL_NOT_AVAILABLE( "LowLevelWindow_Win32", "OpenGL hardware acceleration is not available." );
bool LowLevelWindow_Win32::IsSoftwareRenderer( RString &sError )
{
RString sVendor = (const char*)glGetString(GL_VENDOR);
RString sRenderer = (const char*)glGetString(GL_RENDERER);
LOG->Trace( "LowLevelWindow_Win32::IsSoftwareRenderer '%s', '%s'", sVendor.c_str(), sRenderer.c_str() );
if( sVendor == "Microsoft Corporation" && sRenderer == "GDI Generic" )
{
sError = OPENGL_NOT_AVAILABLE;
return true;
}
return false;
}
void LowLevelWindow_Win32::SwapBuffers()
{
::SwapBuffers( GraphicsWindow::GetHDC() );
}
void LowLevelWindow_Win32::Update()
{
GraphicsWindow::Update();
}
const VideoModeParams &LowLevelWindow_Win32::GetActualVideoModeParams() const
{
return GraphicsWindow::GetParams();
}
class RenderTarget_Win32 : public RenderTarget
{
public:
RenderTarget_Win32( LowLevelWindow_Win32 *pWind );
virtual ~RenderTarget_Win32();
void Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut );
unsigned int GetTexture() const { return m_texHandle; }
void StartRenderingTo();
void FinishRenderingTo();
virtual bool InvertY() const { return true; }
private:
LowLevelWindow_Win32 *m_pWind;
int m_width;
int m_height;
GLuint m_texHandle;
HDC m_hOldDeviceContext;
HGLRC m_hOldRenderContext;
};
RenderTarget_Win32::RenderTarget_Win32(LowLevelWindow_Win32 *pWind)
{
m_pWind = pWind;
m_texHandle = 0;
m_hOldDeviceContext = NULL;
m_hOldRenderContext = NULL;
}
RenderTarget_Win32::~RenderTarget_Win32()
{
glDeleteTextures( 1, &m_texHandle ); // deleting a 0 texture is safe and ignored
}
void RenderTarget_Win32::Create(const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut)
{
m_Param = param;
m_width = param.iWidth;
m_height = param.iHeight;
FlushGLErrors();
glGenTextures( 1, &m_texHandle );
ASSERT(m_texHandle > 0);
glBindTexture( GL_TEXTURE_2D, m_texHandle );
int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight );
iTextureWidthOut = iTextureWidth;
iTextureHeightOut = iTextureHeight;
GLenum internalformat;
GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB;
if( param.bFloat && GLExt.m_bGL_ARB_texture_float )
internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB;
else
internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, iTextureWidth,
iTextureHeight, 0, type, GL_UNSIGNED_BYTE, NULL);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
AssertNoGLError();
}
void RenderTarget_Win32::StartRenderingTo()
{
m_hOldDeviceContext = wglGetCurrentDC();
m_hOldRenderContext = wglGetCurrentContext();
BOOL successful = wglMakeCurrent(GraphicsWindow::GetHDC(), g_HGLRC);
ASSERT_M( successful == TRUE, "wglMakeCurrent failed in RenderTarget_Win32::StartRenderingTo()" );
FlushGLErrors();
glBindTexture( GL_TEXTURE_2D, m_texHandle );
AssertNoGLError();
}
void RenderTarget_Win32::FinishRenderingTo()
{
FlushGLErrors();
glBindTexture( GL_TEXTURE_2D, m_texHandle );
AssertNoGLError();
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height );
glBindTexture( GL_TEXTURE_2D, 0 );
AssertNoGLError();
BOOL successful = wglMakeCurrent(m_hOldDeviceContext, m_hOldRenderContext);
ASSERT_M( successful == TRUE, "wglMakeCurrent failed in RenderTarget_Win32::FinishRenderingTo()" );
m_hOldDeviceContext = 0;
m_hOldRenderContext = 0;
}
RenderTarget* LowLevelWindow_Win32::CreateRenderTarget()
{
return new RenderTarget_Win32( this );
}
/*
* (c) 2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,56 @@
#ifndef LOW_LEVEL_WINDOW_WIN32_H
#define LOW_LEVEL_WINDOW_WIN32_H
#include "LowLevelWindow.h"
class LowLevelWindow_Win32: public LowLevelWindow
{
public:
LowLevelWindow_Win32();
~LowLevelWindow_Win32();
void *GetProcAddress( RString s );
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
void GetDisplayResolutions( DisplayResolutions &out ) const;
bool IsSoftwareRenderer( RString &sError );
void SwapBuffers();
void Update();
bool SupportsThreadedRendering();
void BeginConcurrentRendering();
void EndConcurrentRendering();
virtual bool SupportsRenderToTexture() const { return true; }
virtual RenderTarget *CreateRenderTarget();
const VideoModeParams &GetActualVideoModeParams() const;
};
#ifdef ARCH_LOW_LEVEL_WINDOW
#error "More than one LowLevelWindow selected!"
#endif
#define ARCH_LOW_LEVEL_WINDOW LowLevelWindow_Win32
#endif
/*
* (c) 2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,540 @@
#include "global.h"
#include "LowLevelWindow_X11.h"
#include "RageLog.h"
#include "RageException.h"
#include "archutils/Unix/X11Helper.h"
#include "PrefsManager.h" // XXX
#include "RageDisplay.h" // VideoModeParams
#include "DisplayResolutions.h"
#include "LocalizedString.h"
#include "RageDisplay_OGL_Helpers.h"
using namespace RageDisplay_OGL_Helpers;
using namespace X11Helper;
#include <stack>
#include <math.h> // ceil()
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h> // All sorts of stuff...
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrandr.h>
#if defined(HAVE_LIBXTST)
#include <X11/extensions/XTest.h>
#endif
static GLXContext g_pContext = NULL;
static GLXContext g_pBackgroundContext = NULL;
static Window g_AltWindow = None;
static Rotation g_OldRotation;
static int g_iOldSize;
XRRScreenConfiguration *g_pScreenConfig = NULL;
static LocalizedString FAILED_CONNECTION_XSERVER( "LowLevelWindow_X11", "Failed to establish a connection with the X server" );
LowLevelWindow_X11::LowLevelWindow_X11()
{
if( !OpenXConnection() )
RageException::Throw( "%s", FAILED_CONNECTION_XSERVER.GetValue().c_str() );
const int iScreen = DefaultScreen( Dpy );
int iXServerVersion = XVendorRelease( Dpy ); /* eg. 40201001 */
int iMajor = iXServerVersion / 10000000; iXServerVersion %= 10000000;
int iMinor = iXServerVersion / 100000; iXServerVersion %= 100000;
int iRevision = iXServerVersion / 1000; iXServerVersion %= 1000;
int iPatch = iXServerVersion;
LOG->Info( "Display: %s (screen %i)", DisplayString(Dpy), iScreen );
LOG->Info( "X server vendor: %s [%i.%i.%i.%i]", XServerVendor( Dpy ), iMajor, iMinor, iRevision, iPatch );
LOG->Info( "Server GLX vendor: %s [%s]", glXQueryServerString( Dpy, iScreen, GLX_VENDOR ), glXQueryServerString( Dpy, iScreen, GLX_VERSION ) );
LOG->Info( "Client GLX vendor: %s [%s]", glXGetClientString( Dpy, GLX_VENDOR ), glXGetClientString( Dpy, GLX_VERSION ) );
m_bWasWindowed = true;
g_pScreenConfig = XRRGetScreenInfo( Dpy, RootWindow(Dpy, DefaultScreen(Dpy)) );
}
LowLevelWindow_X11::~LowLevelWindow_X11()
{
// Reset the display
if( !m_bWasWindowed )
{
XRRSetScreenConfig( Dpy, g_pScreenConfig, RootWindow(Dpy, DefaultScreen(Dpy)), g_iOldSize, g_OldRotation, CurrentTime );
XUngrabKeyboard( Dpy, CurrentTime );
}
if( g_pContext )
{
glXDestroyContext( Dpy, g_pContext );
g_pContext = NULL;
}
if( g_pBackgroundContext )
{
glXDestroyContext( Dpy, g_pBackgroundContext );
g_pBackgroundContext = NULL;
}
XRRFreeScreenConfigInfo( g_pScreenConfig );
g_pScreenConfig = NULL;
XDestroyWindow( Dpy, Win );
Win = None;
XDestroyWindow( Dpy, g_AltWindow );
g_AltWindow = None;
CloseXConnection();
}
void *LowLevelWindow_X11::GetProcAddress( RString s )
{
// XXX: We should check whether glXGetProcAddress or
// glXGetProcAddressARB is available, and go by that, instead of
// assuming like this.
return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() );
}
RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
{
#if defined(UNIX)
/*
* nVidia cards:
*
* This only works the first time we set up a window; after that, the
* drivers appear to cache the value, so you have to actually restart
* the program to change it again.
*/
static char buf[128];
strcpy( buf, "__GL_SYNC_TO_VBLANK=" );
strcat( buf, p.vsync?"1":"0" );
putenv( buf );
#endif
if( g_pContext == NULL || p.bpp != CurrentParams.bpp || m_bWasWindowed != p.windowed )
{
// Different depth, or we didn't make a window before. New context.
bNewDeviceOut = true;
int visAttribs[32];
int i = 0;
ASSERT( p.bpp == 16 || p.bpp == 32 );
if( p.bpp == 32 )
{
visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 8;
visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 8;
visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 8;
}
else
{
visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 5;
visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 6;
visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 5;
}
visAttribs[i++] = GLX_DEPTH_SIZE; visAttribs[i++] = 16;
visAttribs[i++] = GLX_RGBA;
visAttribs[i++] = GLX_DOUBLEBUFFER;
visAttribs[i++] = None;
XVisualInfo *xvi = glXChooseVisual( Dpy, DefaultScreen(Dpy), visAttribs );
if( xvi == NULL )
return "No visual available for that depth.";
// I get strange behavior if I add override redirect after creating the window.
// So, let's recreate the window when changing that state.
if( !MakeWindow(Win, xvi->screen, xvi->depth, xvi->visual, p.width, p.height, !p.windowed) )
return "Failed to create the window.";
if( !MakeWindow(g_AltWindow, xvi->screen, xvi->depth, xvi->visual, p.width, p.height, !p.windowed) )
FAIL_M( "Failed to create the alt window." ); // Should this be fatal?
char *szWindowTitle = const_cast<char *>( p.sWindowTitle.c_str() );
XChangeProperty( Dpy, Win, XA_WM_NAME, XA_STRING, 8, PropModeReplace,
reinterpret_cast<unsigned char*>(szWindowTitle), strlen(szWindowTitle) );
if( g_pContext )
glXDestroyContext( Dpy, g_pContext );
if( g_pBackgroundContext )
glXDestroyContext( Dpy, g_pBackgroundContext );
g_pContext = glXCreateContext( Dpy, xvi, NULL, True );
g_pBackgroundContext = glXCreateContext( Dpy, xvi, g_pContext, True );
glXMakeCurrent( Dpy, Win, g_pContext );
XWindowAttributes winAttrib;
XGetWindowAttributes( Dpy, Win, &winAttrib );
XSelectInput( Dpy, Win, winAttrib.your_event_mask | StructureNotifyMask );
XMapWindow( Dpy, Win );
// XXX: Why do we need to wait for the MapNotify event?
while( true )
{
XEvent event;
XMaskEvent( Dpy, StructureNotifyMask, &event );
if( event.type == MapNotify )
break;
}
XSelectInput( Dpy, Win, winAttrib.your_event_mask );
}
else
{
// We're remodeling the existing window, and not touching the
// context.
bNewDeviceOut = false;
}
g_iOldSize = XRRConfigCurrentConfiguration( g_pScreenConfig, &g_OldRotation );
if( !p.windowed )
{
// Find a matching mode.
int iSizesXct;
XRRScreenSize *pSizesX = XRRSizes( Dpy, DefaultScreen(Dpy), &iSizesXct );
ASSERT_M( iSizesXct != 0, "Couldn't get resolution list from X server" );
int iSizeMatch = -1;
for( int i = 0; i < iSizesXct; ++i )
{
if( pSizesX[i].width == p.width && pSizesX[i].height == p.height )
{
iSizeMatch = i;
break;
}
}
// Set this mode.
// XXX: This doesn't handle if the config has changed since we queried it (see man Xrandr)
XRRSetScreenConfig( Dpy, g_pScreenConfig, RootWindow(Dpy, DefaultScreen(Dpy)), iSizeMatch, 1, CurrentTime );
// Move the window to the corner that the screen focuses in on.
XMoveWindow( Dpy, Win, 0, 0 );
XRaiseWindow( Dpy, Win );
if( m_bWasWindowed )
{
// We want to prevent the WM from catching anything that comes from the keyboard.
XGrabKeyboard( Dpy, Win, True, GrabModeAsync, GrabModeAsync, CurrentTime );
m_bWasWindowed = false;
}
}
else
{
if( !m_bWasWindowed )
{
XRRSetScreenConfig( Dpy, g_pScreenConfig, RootWindow(Dpy, DefaultScreen(Dpy)), g_iOldSize, g_OldRotation, CurrentTime );
// In windowed mode, we actually want the WM to function normally.
// Release any previous grab.
XUngrabKeyboard( Dpy, CurrentTime );
m_bWasWindowed = true;
}
}
int rate = XRRConfigCurrentRate( g_pScreenConfig );
// Do this before resizing the window so that pane-style WMs (Ion,
// ratpoison) don't resize us back inappropriately.
{
XSizeHints hints;
hints.flags = PBaseSize;
hints.base_width = p.width;
hints.base_height = p.height;
XSetWMNormalHints( Dpy, Win, &hints );
}
// Do this even if we just created the window -- works around Ion2 not
// catching WM normal hints changes in mapped windows.
XResizeWindow( Dpy, Win, p.width, p.height );
CurrentParams = p;
CurrentParams.rate = rate;
return ""; // Success
}
void LowLevelWindow_X11::LogDebugInformation() const
{
LOG->Info( "Direct rendering: %s", glXIsDirect( Dpy, glXGetCurrentContext() )? "yes":"no" );
}
bool LowLevelWindow_X11::IsSoftwareRenderer( RString &sError )
{
if( glXIsDirect( Dpy, glXGetCurrentContext() ) )
return false;
sError = "Direct rendering is not available.";
return true;
}
void LowLevelWindow_X11::SwapBuffers()
{
glXSwapBuffers( Dpy, Win );
if( PREFSMAN->m_bDisableScreenSaver )
{
/* Disable the screensaver. */
#if defined(HAVE_LIBXTST)
/* This causes flicker. */
// XForceScreenSaver( Dpy, ScreenSaverReset );
/*
* Instead, send a null relative mouse motion, to trick X into thinking there has been
* user activity.
*
* This also handles XScreenSaver; XForceScreenSaver only handles the internal X11
* screen blanker.
*
* This will delay the X blanker, DPMS and XScreenSaver from activating, and will
* disable the blanker and XScreenSaver if they're already active (unless XSS is
* locked). For some reason, it doesn't un-blank DPMS if it's already active.
*/
XLockDisplay( Dpy );
int event_base, error_base, major, minor;
if( XTestQueryExtension( Dpy, &event_base, &error_base, &major, &minor ) )
{
XTestFakeRelativeMotionEvent( Dpy, 0, 0, 0 );
XSync( Dpy, False );
}
XUnlockDisplay( Dpy );
#endif
}
}
void LowLevelWindow_X11::GetDisplayResolutions( DisplayResolutions &out ) const
{
int iSizesXct;
XRRScreenSize *pSizesX = XRRSizes( Dpy, DefaultScreen( Dpy ), &iSizesXct );
ASSERT_M( iSizesXct != 0, "Couldn't get resolution list from X server" );
for( int i = 0; i < iSizesXct; ++i )
{
DisplayResolution res = { pSizesX[i].width, pSizesX[i].height, true };
out.insert( res );
}
}
bool LowLevelWindow_X11::SupportsThreadedRendering()
{
return g_pBackgroundContext != NULL;
}
class RenderTarget_X11: public RenderTarget
{
public:
RenderTarget_X11( LowLevelWindow_X11 *pWind );
~RenderTarget_X11();
void Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut );
unsigned GetTexture() const { return m_iTexHandle; }
void StartRenderingTo();
void FinishRenderingTo();
/* Copying from the Pbuffer to the texture flips Y. */
virtual bool InvertY() const { return true; }
private:
int m_iWidth, m_iHeight;
LowLevelWindow_X11 *m_pWind;
GLXPbuffer m_iPbuffer;
GLXContext m_pPbufferContext;
unsigned int m_iTexHandle;
GLXContext m_pOldContext;
GLXDrawable m_pOldDrawable;
};
RenderTarget_X11::RenderTarget_X11( LowLevelWindow_X11 *pWind )
{
m_pWind = pWind;
m_iPbuffer = 0;
m_pPbufferContext = NULL;
m_iTexHandle = 0;
m_pOldContext = NULL;
m_pOldDrawable = 0;
}
RenderTarget_X11::~RenderTarget_X11()
{
if( m_pPbufferContext )
glXDestroyContext( Dpy, m_pPbufferContext );
if( m_iPbuffer )
glXDestroyPbuffer( Dpy, m_iPbuffer );
if( m_iTexHandle )
glDeleteTextures( 1, reinterpret_cast<GLuint*>(&m_iTexHandle) );
}
/* Note that although the texture size may need to be a power of 2, the Pbuffer
* does not. */
void RenderTarget_X11::Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut )
{
//ASSERT( param.iWidth == power_of_two(param.iWidth) && param.iHeight == power_of_two(param.iHeight) );
m_iWidth = param.iWidth;
m_iHeight = param.iHeight;
int pConfigAttribs[] =
{
GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, param.bWithAlpha? 8:GLX_DONT_CARE,
GLX_DOUBLEBUFFER, False,
GLX_DEPTH_SIZE, param.bWithDepthBuffer? 16:GLX_DONT_CARE,
None
};
int iConfigs;
GLXFBConfig *pConfigs = glXChooseFBConfig( Dpy, DefaultScreen(Dpy), pConfigAttribs, &iConfigs );
ASSERT( pConfigs );
const int pPbufferAttribs[] =
{
GLX_PBUFFER_WIDTH, param.iWidth,
GLX_PBUFFER_HEIGHT, param.iHeight,
None
};
for( int i = 0; i < iConfigs; ++i )
{
m_iPbuffer = glXCreatePbuffer( Dpy, pConfigs[i], pPbufferAttribs );
if( m_iPbuffer == 0 )
continue;
XVisualInfo *pVisual = glXGetVisualFromFBConfig( Dpy, pConfigs[i] );
m_pPbufferContext = glXCreateContext( Dpy, pVisual, g_pContext, True );
ASSERT( m_pPbufferContext );
XFree( pVisual );
break;
}
ASSERT( m_iPbuffer );
// allocate OpenGL texture resource
glGenTextures( 1, reinterpret_cast<GLuint*>(&m_iTexHandle) );
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
LOG->Trace( "n %i, %ix%i", m_iTexHandle, param.iWidth, param.iHeight );
while( glGetError() != GL_NO_ERROR )
;
int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight );
iTextureWidthOut = iTextureWidth;
iTextureHeightOut = iTextureHeight;
glTexImage2D( GL_TEXTURE_2D, 0, param.bWithAlpha? GL_RGBA8:GL_RGB8,
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB, GL_UNSIGNED_BYTE, NULL );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, GLToString(error) );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
void RenderTarget_X11::StartRenderingTo()
{
m_pOldContext = glXGetCurrentContext();
m_pOldDrawable = glXGetCurrentDrawable();
glXMakeCurrent( Dpy, m_iPbuffer, m_pPbufferContext );
glViewport( 0, 0, m_iWidth, m_iHeight );
}
void RenderTarget_X11::FinishRenderingTo()
{
glFlush();
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
while( glGetError() != GL_NO_ERROR )
;
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, GLToString(error) );
glBindTexture( GL_TEXTURE_2D, 0 );
glXMakeCurrent( Dpy, m_pOldDrawable, m_pOldContext );
m_pOldContext = NULL;
m_pOldDrawable = 0;
}
bool LowLevelWindow_X11::SupportsRenderToTexture() const
{
/* Server must support pbuffers: */
const int iScreen = DefaultScreen( Dpy );
float fVersion = strtof( glXQueryServerString(Dpy, iScreen, GLX_VERSION), NULL );
if( fVersion < 1.3f )
return false;
return true;
}
RenderTarget *LowLevelWindow_X11::CreateRenderTarget()
{
return new RenderTarget_X11( this );
}
void LowLevelWindow_X11::BeginConcurrentRenderingMainThread()
{
/* Move the main thread, which is going to be loading textures, etc. but
* not rendering, to an undisplayed window. This results in smoother
* rendering. */
bool b = glXMakeCurrent( Dpy, g_AltWindow, g_pContext );
ASSERT(b);
}
void LowLevelWindow_X11::EndConcurrentRenderingMainThread()
{
bool b = glXMakeCurrent( Dpy, Win, g_pContext );
ASSERT(b);
}
void LowLevelWindow_X11::BeginConcurrentRendering()
{
bool b = glXMakeCurrent( Dpy, Win, g_pBackgroundContext );
ASSERT(b);
}
void LowLevelWindow_X11::EndConcurrentRendering()
{
bool b = glXMakeCurrent( Dpy, None, NULL );
ASSERT(b);
}
/*
* (c) 2005 Ben Anderson
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,70 @@
/* LowLevelWindow_X11 - OpenGL GLX window driver. */
#ifndef LOW_LEVEL_WINDOW_X11_H
#define LOW_LEVEL_WINDOW_X11_H
#include "RageDisplay.h" // VideoModeParams
#include "LowLevelWindow.h"
class LowLevelWindow_X11 : public LowLevelWindow
{
public:
LowLevelWindow_X11();
~LowLevelWindow_X11();
void *GetProcAddress(RString s);
RString TryVideoMode(const VideoModeParams &p, bool &bNewDeviceOut);
void LogDebugInformation() const;
bool IsSoftwareRenderer( RString &sError );
void SwapBuffers();
const VideoModeParams &GetActualVideoModeParams() const { return CurrentParams; }
void GetDisplayResolutions( DisplayResolutions &out ) const;
bool SupportsRenderToTexture() const;
RenderTarget *CreateRenderTarget();
bool SupportsThreadedRendering();
void BeginConcurrentRenderingMainThread();
void EndConcurrentRenderingMainThread();
void BeginConcurrentRendering();
void EndConcurrentRendering();
private:
bool m_bWasWindowed;
VideoModeParams CurrentParams;
};
#ifdef ARCH_LOW_LEVEL_WINDOW
#error "More than one LowLevelWindow selected!"
#endif
#define ARCH_LOW_LEVEL_WINDOW LowLevelWindow_X11
#endif
/*
* (c) 2005 Ben Anderson
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/