smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
#include "global.h"
|
||||
#include "Transition.h"
|
||||
#include "ScreenManager.h"
|
||||
|
||||
Transition::Transition()
|
||||
{
|
||||
m_State = waiting;
|
||||
}
|
||||
|
||||
void Transition::Load( RString sBGAniDir )
|
||||
{
|
||||
this->RemoveAllChildren();
|
||||
|
||||
m_sprTransition.Load( sBGAniDir );
|
||||
this->AddChild( m_sprTransition );
|
||||
|
||||
m_State = waiting;
|
||||
}
|
||||
|
||||
|
||||
void Transition::UpdateInternal( float fDeltaTime )
|
||||
{
|
||||
if( m_State != transitioning )
|
||||
return;
|
||||
|
||||
// Check this before running Update, so we draw the last frame of the finished
|
||||
// transition before sending m_MessageToSendWhenDone.
|
||||
if( m_sprTransition->GetTweenTimeLeft() == 0 ) // over
|
||||
{
|
||||
m_State = finished;
|
||||
SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone );
|
||||
}
|
||||
|
||||
ActorFrame::UpdateInternal( fDeltaTime );
|
||||
}
|
||||
|
||||
void Transition::Reset()
|
||||
{
|
||||
m_State = waiting;
|
||||
m_bFirstUpdate = true;
|
||||
|
||||
if( m_sprTransition.IsLoaded() )
|
||||
m_sprTransition->FinishTweening();
|
||||
}
|
||||
|
||||
bool Transition::EarlyAbortDraw() const
|
||||
{
|
||||
return m_State == waiting;
|
||||
}
|
||||
|
||||
void Transition::StartTransitioning( ScreenMessage send_when_done )
|
||||
{
|
||||
if( m_State != waiting )
|
||||
return; // ignore
|
||||
|
||||
// If transition isn't loaded don't set state to transitioning.
|
||||
// We assume elsewhere that m_sprTransition is loaded.
|
||||
if( !m_sprTransition.IsLoaded() )
|
||||
return;
|
||||
|
||||
m_sprTransition->PlayCommand( "StartTransitioning" );
|
||||
|
||||
m_MessageToSendWhenDone = send_when_done;
|
||||
m_State = transitioning;
|
||||
}
|
||||
|
||||
float Transition::GetTweenTimeLeft() const
|
||||
{
|
||||
if( m_State != transitioning )
|
||||
return 0;
|
||||
|
||||
return m_sprTransition->GetTweenTimeLeft();
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user