smsvn -> ssc-hg glue: rearrange directory structure
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@@ -0,0 +1,371 @@
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#include "global.h"
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#include "StepsUtil.h"
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#include "Steps.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "Song.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "XmlFile.h"
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#include "UnlockManager.h"
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#include "SongUtil.h"
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bool StepsCriteria::Matches( const Song *pSong, const Steps *pSteps ) const
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{
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if( m_difficulty != Difficulty_Invalid && pSteps->GetDifficulty() != m_difficulty )
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return false;
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if( m_iLowMeter != -1 && pSteps->GetMeter() < m_iLowMeter )
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return false;
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if( m_iHighMeter != -1 && pSteps->GetMeter() > m_iHighMeter )
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return false;
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if( m_st != StepsType_Invalid && pSteps->m_StepsType != m_st )
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return false;
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switch( m_Locked )
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{
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DEFAULT_FAIL(m_Locked);
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case Locked_Locked:
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if( UNLOCKMAN && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
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return false;
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break;
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case Locked_Unlocked:
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if( UNLOCKMAN && UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
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return false;
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break;
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case Locked_DontCare:
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break;
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}
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return true;
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}
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void StepsUtil::GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out )
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{
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const RString &sGroupName = soc.m_sGroupName.empty()? GROUP_ALL:soc.m_sGroupName;
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const vector<Song*> &songs = SONGMAN->GetSongs( sGroupName );
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FOREACH_CONST( Song*, songs, so )
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{
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if( !soc.Matches(*so) )
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continue;
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GetAllMatching( *so, stc, out );
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}
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}
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void StepsUtil::GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out )
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{
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const vector<Steps*> &vSteps = ( stc.m_st == StepsType_Invalid ? pSong->GetAllSteps() :
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pSong->GetStepsByStepsType(stc.m_st) );
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FOREACH_CONST( Steps*, vSteps, st )
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if( stc.Matches(pSong, *st) )
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out.push_back( SongAndSteps(pSong, *st) );
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}
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bool StepsUtil::HasMatching( const SongCriteria &soc, const StepsCriteria &stc )
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{
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const RString &sGroupName = soc.m_sGroupName.empty()? GROUP_ALL:soc.m_sGroupName;
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const vector<Song*> &songs = SONGMAN->GetSongs( sGroupName );
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FOREACH_CONST( Song*, songs, so )
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{
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if( soc.Matches(*so) && HasMatching(*so, stc) )
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return true;
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}
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return false;
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}
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bool StepsUtil::HasMatching( const Song *pSong, const StepsCriteria &stc )
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{
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const vector<Steps*> &vSteps = stc.m_st == StepsType_Invalid? pSong->GetAllSteps():pSong->GetStepsByStepsType( stc.m_st );
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FOREACH_CONST( Steps*, vSteps, st )
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{
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if( stc.Matches(pSong, *st) )
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return true;
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}
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return false;
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}
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//
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// Sorting stuff
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//
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map<const Steps*, RString> steps_sort_val;
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static bool CompareStepsPointersBySortValueAscending(const Steps *pSteps1, const Steps *pSteps2)
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{
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return steps_sort_val[pSteps1] < steps_sort_val[pSteps2];
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}
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static bool CompareStepsPointersBySortValueDescending(const Steps *pSteps1, const Steps *pSteps2)
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{
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return steps_sort_val[pSteps1] > steps_sort_val[pSteps2];
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}
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void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, ProfileSlot slot, bool bDescending )
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{
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if( !PROFILEMAN->IsPersistentProfile(slot) )
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return; // nothing to do since we don't have data
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Profile* pProfile = PROFILEMAN->GetProfile(slot);
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SortStepsPointerArrayByNumPlays( vStepsPointers, pProfile, bDescending );
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}
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void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDecending )
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{
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// ugly...
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vector<Song*> vpSongs = SONGMAN->GetAllSongs();
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vector<Steps*> vpAllSteps;
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map<Steps*,Song*> mapStepsToSong;
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{
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for( unsigned i=0; i<vpSongs.size(); i++ )
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{
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Song* pSong = vpSongs[i];
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vector<Steps*> vpSteps = pSong->GetAllSteps();
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for( unsigned j=0; j<vpSteps.size(); j++ )
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{
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Steps* pSteps = vpSteps[j];
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if( pSteps->IsAutogen() )
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continue; // skip
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vpAllSteps.push_back( pSteps );
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mapStepsToSong[pSteps] = pSong;
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}
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}
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}
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ASSERT( pProfile );
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for(unsigned i = 0; i < vStepsPointers.size(); ++i)
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{
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Steps* pSteps = vStepsPointers[i];
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Song* pSong = mapStepsToSong[pSteps];
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steps_sort_val[vStepsPointers[i]] = ssprintf("%9i", pProfile->GetStepsNumTimesPlayed(pSong,pSteps));
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}
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stable_sort( vStepsPointers.begin(), vStepsPointers.end(), bDecending ? CompareStepsPointersBySortValueDescending : CompareStepsPointersBySortValueAscending );
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steps_sort_val.clear();
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}
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bool StepsUtil::CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2)
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{
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float fScore1 = 0;
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float fScore2 = 0;
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fScore1 += pSteps1->GetRadarValues( PLAYER_1 )[RadarCategory_TapsAndHolds];
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fScore2 += pSteps2->GetRadarValues( PLAYER_1 )[RadarCategory_TapsAndHolds];
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return fScore1 < fScore2;
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}
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bool StepsUtil::CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2)
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{
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return pSteps1->GetMeter() < pSteps2->GetMeter();
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}
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bool StepsUtil::CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2)
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{
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return pSteps1->GetDifficulty() < pSteps2->GetDifficulty();
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}
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void StepsUtil::SortNotesArrayByDifficulty( vector<Steps*> &arraySteps )
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{
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/* Sort in reverse order of priority. Sort by description first, to get
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* a predictable order for songs with no radar values (edits). */
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stable_sort( arraySteps.begin(), arraySteps.end(), CompareStepsPointersByDescription );
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stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByRadarValues );
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stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByMeter );
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stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
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}
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bool StepsUtil::CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
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{
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if( pStep1->m_StepsType < pStep2->m_StepsType )
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return true;
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if( pStep1->m_StepsType > pStep2->m_StepsType )
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return false;
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return pStep1->GetDifficulty() < pStep2->GetDifficulty();
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}
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void StepsUtil::SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
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{
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sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
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}
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bool StepsUtil::CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2)
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{
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return pStep1->GetDescription().CompareNoCase( pStep2->GetDescription() ) < 0;
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}
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void StepsUtil::SortStepsByDescription( vector<Steps*> &arraySongPointers )
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{
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sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByDescription );
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}
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void StepsUtil::RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpSteps )
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{
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for( int i=vpSteps.size()-1; i>=0; i-- )
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{
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if( UNLOCKMAN->StepsIsLocked(pSong, vpSteps[i]) )
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vpSteps.erase( vpSteps.begin()+i );
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}
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}
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////////////////////////////////
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// StepsID
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////////////////////////////////
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void StepsID::FromSteps( const Steps *p )
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{
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if( p == NULL )
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{
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st = StepsType_Invalid;
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dc = Difficulty_Invalid;
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sDescription = "";
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uHash = 0;
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}
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else
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{
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st = p->m_StepsType;
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dc = p->GetDifficulty();
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if( dc == Difficulty_Edit )
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{
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sDescription = p->GetDescription();
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uHash = p->GetHash();
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}
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else
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{
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sDescription = "";
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uHash = 0;
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}
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}
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m_Cache.Unset();
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}
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/* XXX: Don't allow duplicate edit descriptions, and don't allow edit descriptions
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* to be difficulty names (eg. "Hard"). If we do that, this will be completely unambiguous.
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*
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* XXX: Unless two memcards are inserted and there's overlap in the names. In that
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* case, maybe both edits should be renamed to "Pn: foo"; as long as we don't write
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* them back out (which we don't do except in the editor), it won't be permanent.
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* We could do this during the actual Steps::GetID() call, instead, but then it'd have
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* to have access to Song::m_LoadedFromProfile. */
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Steps *StepsID::ToSteps( const Song *p, bool bAllowNull ) const
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{
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if( st == StepsType_Invalid || dc == Difficulty_Invalid )
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return NULL;
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SongID songID;
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songID.FromSong( p );
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Steps *pRet = NULL;
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if( dc == Difficulty_Edit )
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{
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pRet = SongUtil::GetOneSteps( p, st, dc, -1, -1, sDescription, uHash, true );
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}
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else
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{
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pRet = SongUtil::GetOneSteps( p, st, dc, -1, -1, "", 0, true );
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}
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if( !bAllowNull && pRet == NULL )
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FAIL_M( ssprintf("%i, %i, \"%s\"", st, dc, sDescription.c_str()) );
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m_Cache.Set( pRet );
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return pRet;
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}
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XNode* StepsID::CreateNode() const
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{
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XNode* pNode = new XNode( "Steps" );
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pNode->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(st).szName );
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pNode->AppendAttr( "Difficulty", DifficultyToString(dc) );
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if( dc == Difficulty_Edit )
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{
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pNode->AppendAttr( "Description", sDescription );
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pNode->AppendAttr( "Hash", uHash );
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}
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return pNode;
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}
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void StepsID::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->GetName() == "Steps" );
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RString sTemp;
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pNode->GetAttrValue( "StepsType", sTemp );
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st = GAMEMAN->StringToStepsType( sTemp );
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pNode->GetAttrValue( "Difficulty", sTemp );
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dc = StringToDifficulty( sTemp );
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if( dc == Difficulty_Edit )
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{
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pNode->GetAttrValue( "Description", sDescription );
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pNode->GetAttrValue( "Hash", uHash );
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}
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else
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{
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sDescription = "";
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uHash = 0;
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}
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m_Cache.Unset();
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}
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RString StepsID::ToString() const
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{
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RString s = GAMEMAN->GetStepsTypeInfo( st ).szName;
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s += " " + DifficultyToString( dc );
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if( dc == Difficulty_Edit )
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{
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s += " " + sDescription;
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s += ssprintf(" %u", uHash );
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}
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return s;
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}
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bool StepsID::IsValid() const
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{
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return st != StepsType_Invalid && dc != Difficulty_Invalid;
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}
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bool StepsID::operator<( const StepsID &rhs ) const
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{
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#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
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COMP(st);
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COMP(dc);
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COMP(sDescription);
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COMP(uHash);
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#undef COMP
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return false;
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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