smsvn -> ssc-hg glue: rearrange directory structure
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/* Steps - Holds note information for a Song. A Song may have one or more Notes. */
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#ifndef STEPS_H
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#define STEPS_H
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Grade.h"
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#include "RadarValues.h"
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#include "Difficulty.h"
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#include "RageUtil_AutoPtr.h"
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#include "RageUtil_CachedObject.h"
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class Profile;
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class NoteData;
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struct lua_State;
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const int MAX_EDIT_STEPS_DESCRIPTION_LENGTH = 12;
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class Steps
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{
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public:
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Steps();
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~Steps();
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// initializers
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void AutogenFrom( const Steps *parent, StepsType ntTo );
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void CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds );
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void CreateBlank( StepsType ntTo );
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void Compress() const;
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void Decompress() const;
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bool IsAutogen() const { return parent != NULL; } // Was created by autogen?
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// Use a special value of difficulty
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bool IsAnEdit() const { return m_Difficulty == Difficulty_Edit; }
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bool IsAPlayerEdit() const { return IsAnEdit() && GetLoadedFromProfileSlot() < ProfileSlot_Machine; }
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bool WasLoadedFromProfile() const { return m_LoadedFromProfile != ProfileSlot_Invalid; }
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ProfileSlot GetLoadedFromProfileSlot() const { return m_LoadedFromProfile; }
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RString GetDescription() const { return Real()->m_sDescription; }
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Difficulty GetDifficulty() const { return Real()->m_Difficulty; }
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int GetMeter() const { return Real()->m_iMeter; }
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const RadarValues& GetRadarValues( PlayerNumber pn ) const { return Real()->m_CachedRadarValues[pn]; }
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void SetFilename( RString fn ) { m_sFilename = fn; }
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RString GetFilename() const { return m_sFilename; }
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void SetSavedToDisk( bool b ) { DeAutogen(); m_bSavedToDisk = b; }
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bool GetSavedToDisk() const { return Real()->m_bSavedToDisk; }
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void SetDifficulty( Difficulty dc ) { SetDifficultyAndDescription( dc, GetDescription() ); }
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void SetDescription( RString sDescription ) { SetDifficultyAndDescription( this->GetDifficulty(), sDescription ); }
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void SetDifficultyAndDescription( Difficulty dc, RString sDescription );
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static bool MakeValidEditDescription( RString &sPreferredDescription ); // return true if was modified
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void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
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void SetMeter( int meter );
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void SetCachedRadarValues( const RadarValues v[NUM_PLAYERS] );
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float PredictMeter() const;
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unsigned GetHash() const;
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void GetNoteData( NoteData& noteDataOut ) const;
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void SetNoteData( const NoteData& noteDataNew );
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void SetSMNoteData( const RString ¬es_comp );
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void GetSMNoteData( RString ¬es_comp_out ) const;
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void TidyUpData();
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void CalculateRadarValues( float fMusicLengthSeconds );
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// Lua
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void PushSelf( lua_State *L );
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StepsType m_StepsType;
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CachedObject<Steps> m_CachedObject;
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private:
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inline const Steps *Real() const { return parent ? parent : this; }
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void DeAutogen( bool bCopyNoteData = true ); /* If this Steps is autogenerated, make it a real Steps. */
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/* If this Steps is autogenerated, this will point to the autogen
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* source. If this is true, m_sNoteDataCompressed will always be empty. */
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const Steps *parent;
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/* We can have one or both of these; if we have both, they're always identical.
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* Call Compress() to force us to only have m_sNoteDataCompressed; otherwise, creation of
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* these is transparent. */
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mutable HiddenPtr<NoteData> m_pNoteData;
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mutable bool m_bNoteDataIsFilled;
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mutable RString m_sNoteDataCompressed;
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RString m_sFilename;
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bool m_bSavedToDisk; // true if this was loaded from disk or has been saved to disk.
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ProfileSlot m_LoadedFromProfile; // ProfileSlot_Invalid if wasn't loaded from a profile
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/* These values are pulled from the autogen source first, if there is one. */
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mutable unsigned m_iHash; // only used if m_Difficulty == Difficulty_Edit
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RString m_sDescription; // Step author, edit name, or something meaningful
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Difficulty m_Difficulty; // difficulty classification
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int m_iMeter; // difficulty rating from MIN_METER to MAX_METER
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RadarValues m_CachedRadarValues[NUM_PLAYERS];
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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