smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "SongOptions.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "CommonMetrics.h"
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void SongOptions::Init()
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{
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m_LifeType = LIFE_BAR;
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m_DrainType = DRAIN_NORMAL;
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m_iBatteryLives = 4;
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m_bAssistClap = false;
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m_bAssistMetronome = false;
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m_fMusicRate = 1.0f;
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m_SpeedfMusicRate = 1.0f;
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m_fHaste = 0.0f;
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m_SpeedfHaste = 1.0f;
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m_AutosyncType = AUTOSYNC_OFF;
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m_SoundEffectType = SOUNDEFFECT_OFF;
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m_bStaticBackground = false;
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m_bRandomBGOnly = false;
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m_bSaveScore = true;
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}
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void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds )
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{
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#define APPROACH( opt ) \
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fapproach( m_ ## opt, other.m_ ## opt, fDeltaSeconds * other.m_Speed ## opt );
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#define DO_COPY( x ) \
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x = other.x;
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DO_COPY( m_LifeType );
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DO_COPY( m_DrainType );
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DO_COPY( m_iBatteryLives );
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APPROACH( fMusicRate );
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APPROACH( fHaste );
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DO_COPY( m_bAssistClap );
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DO_COPY( m_bAssistMetronome );
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DO_COPY( m_AutosyncType );
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DO_COPY( m_SoundEffectType );
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DO_COPY( m_bStaticBackground );
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DO_COPY( m_bRandomBGOnly );
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DO_COPY( m_bSaveScore );
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#undef APPROACH
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#undef DO_COPY
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}
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static void AddPart( vector<RString> &AddTo, float level, RString name )
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{
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if( level == 0 )
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return;
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const RString LevelStr = (level == 1)? RString(""): ssprintf( "%ld%% ", lrintf(level*100) );
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AddTo.push_back( LevelStr + name );
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}
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void SongOptions::GetMods( vector<RString> &AddTo ) const
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{
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switch( m_LifeType )
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{
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case LIFE_BAR:
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switch( m_DrainType )
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{
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case DRAIN_NORMAL: break;
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case DRAIN_NO_RECOVER: AddTo.push_back("NoRecover"); break;
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case DRAIN_SUDDEN_DEATH: AddTo.push_back("SuddenDeath"); break;
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}
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break;
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case LIFE_BATTERY:
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AddTo.push_back( ssprintf( "%dLives", m_iBatteryLives ) );
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break;
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case LIFE_TIME:
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AddTo.push_back( "LifeTime" );
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break;
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default: ASSERT(0);
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}
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if( m_fMusicRate != 1 )
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{
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RString s = ssprintf( "%2.2f", m_fMusicRate );
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if( s[s.size()-1] == '0' )
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s.erase( s.size()-1 );
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AddTo.push_back( s + "xMusic" );
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}
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AddPart( AddTo, m_fHaste, "Haste" );
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switch( m_AutosyncType )
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{
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case AUTOSYNC_OFF: break;
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case AUTOSYNC_SONG: AddTo.push_back("AutosyncSong"); break;
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case AUTOSYNC_MACHINE: AddTo.push_back("AutosyncMachine"); break;
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case AUTOSYNC_TEMPO: AddTo.push_back("AutosyncTempo"); break;
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default: ASSERT(0);
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}
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switch( m_SoundEffectType )
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{
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case SOUNDEFFECT_OFF: break;
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case SOUNDEFFECT_SPEED: AddTo.push_back("EffectSpeed"); break;
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case SOUNDEFFECT_PITCH: AddTo.push_back("EffectPitch"); break;
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default: ASSERT(0);
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}
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if( m_bAssistClap )
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AddTo.push_back( "Clap" );
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if( m_bAssistMetronome )
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AddTo.push_back( "Metronome" );
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if( m_bStaticBackground )
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AddTo.push_back( "StaticBG" );
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if( m_bRandomBGOnly )
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AddTo.push_back( "RandomBG" );
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}
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void SongOptions::GetLocalizedMods( vector<RString> &v ) const
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{
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GetMods( v );
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FOREACH( RString, v, s )
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{
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*s = CommonMetrics::LocalizeOptionItem( *s, true );
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}
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}
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RString SongOptions::GetString() const
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{
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vector<RString> v;
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GetMods( v );
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return join( ", ", v );
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}
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RString SongOptions::GetLocalizedString() const
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{
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vector<RString> v;
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GetLocalizedMods( v );
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return join( ", ", v );
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}
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/* Options are added to the current settings; call Init() beforehand if
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* you don't want this. */
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void SongOptions::FromString( const RString &sMultipleMods )
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{
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RString sTemp = sMultipleMods;
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vector<RString> vs;
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split( sTemp, ",", vs, true );
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RString sThrowAway;
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FOREACH( RString, vs, s )
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{
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FromOneModString( *s, sThrowAway );
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}
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}
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bool SongOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut )
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{
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RString sBit = sOneMod;
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sBit.MakeLower();
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Trim( sBit );
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Regex mult("^([0-9]+(\\.[0-9]+)?)xmusic$");
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vector<RString> matches;
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if( mult.Compare(sBit, matches) )
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{
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m_fMusicRate = StringToFloat( matches[0] );
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return true;
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}
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matches.clear();
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Regex lives("^([0-9]+) ?(lives|life)$");
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if( lives.Compare(sBit, matches) )
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{
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m_iBatteryLives = atoi( matches[0] );
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return true;
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}
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vector<RString> asParts;
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split( sBit, " ", asParts, true );
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bool on = true;
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if( asParts.size() > 1 )
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{
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sBit = asParts[1];
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if( asParts[0] == "no" )
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on = false;
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}
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if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER;
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else if( sBit == "suddendeath" || sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
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else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
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else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
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else if( sBit == "clap" ) m_bAssistClap = on;
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else if( sBit == "metronome" ) m_bAssistMetronome = on;
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else if( sBit == "autosync" || sBit == "autosyncsong" ) m_AutosyncType = on ? AUTOSYNC_SONG : AUTOSYNC_OFF;
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else if( sBit == "autosyncmachine" ) m_AutosyncType = on ? AUTOSYNC_MACHINE : AUTOSYNC_OFF;
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else if( sBit == "autosynctempo" ) m_AutosyncType = on ? AUTOSYNC_TEMPO : AUTOSYNC_OFF;
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else if( sBit == "effect" && !on ) m_SoundEffectType = SOUNDEFFECT_OFF;
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else if( sBit == "effectspeed" ) m_SoundEffectType = on ? SOUNDEFFECT_SPEED : SOUNDEFFECT_OFF;
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else if( sBit == "effectpitch" ) m_SoundEffectType = on ? SOUNDEFFECT_PITCH : SOUNDEFFECT_OFF;
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else if( sBit == "staticbg" ) m_bStaticBackground = on;
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else if( sBit == "randombg" ) m_bRandomBGOnly = on;
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else if( sBit == "savescore" ) m_bSaveScore = on;
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else if( sBit == "bar" ) m_LifeType = LIFE_BAR;
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else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY;
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else if( sBit == "lifetime" ) m_LifeType = LIFE_TIME;
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else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f;
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else
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return false;
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return true;
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}
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bool SongOptions::operator==( const SongOptions &other ) const
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{
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#define COMPARE(x) { if( x != other.x ) return false; }
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COMPARE( m_LifeType );
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COMPARE( m_DrainType );
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COMPARE( m_iBatteryLives );
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COMPARE( m_fMusicRate );
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COMPARE( m_fHaste );
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COMPARE( m_bAssistClap );
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COMPARE( m_bAssistMetronome );
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COMPARE( m_AutosyncType );
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COMPARE( m_SoundEffectType );
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COMPARE( m_bStaticBackground );
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COMPARE( m_bRandomBGOnly );
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COMPARE( m_bSaveScore );
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#undef COMPARE
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return true;
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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