smsvn -> ssc-hg glue: rearrange directory structure
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#ifndef ScreenWithMenuElements_H
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#define ScreenWithMenuElements_H
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#include "Screen.h"
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#include "Transition.h"
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#include "ActorUtil.h"
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#include "ThemeMetric.h"
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class MenuTimer;
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class MemoryCardDisplay;
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class ScreenWithMenuElements : public Screen
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{
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public:
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ScreenWithMenuElements();
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virtual void Init();
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virtual void BeginScreen();
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virtual ~ScreenWithMenuElements();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void Update( float fDeltaTime );
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void StartTransitioningScreen( ScreenMessage smSendWhenDone );
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virtual void Cancel( ScreenMessage smSendWhenDone );
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bool IsTransitioning();
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void StopTimer();
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void ResetTimer();
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// Sub-classes can hook these and do special actions that won't be triggered automatically by an "On"/"Off" command
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virtual void TweenOnScreen();
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virtual void TweenOffScreen();
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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virtual void StartPlayingMusic();
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void SetHelpText( RString s );
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AutoActor m_sprUnderlay;
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MemoryCardDisplay *m_MemoryCardDisplay[NUM_PLAYERS];
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MenuTimer *m_MenuTimer;
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AutoActor m_sprOverlay;
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vector<Actor*> m_vDecorations;
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Transition m_In;
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Transition m_Out;
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Transition m_Cancel;
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ThemeMetric<bool> PLAY_MUSIC;
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ThemeMetric<bool> MUSIC_ALIGN_BEAT;
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ThemeMetric<bool> CANCEL_TRANSITIONS_OUT;
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ThemeMetric<float> TIMER_SECONDS;
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ThemeMetric<RString> TIMER_METRICS_GROUP;
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ThemeMetric<bool> RESET_GAMESTATE;
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private:
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RString m_sPathToMusic;
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};
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class ScreenWithMenuElementsSimple: public ScreenWithMenuElements
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{
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public:
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void MenuStart( const InputEventPlus &input );
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void MenuBack( const InputEventPlus &input );
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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};
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#endif
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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