smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,481 @@
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#include "global.h"
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#include "ScreenTextEntry.h"
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#include "RageUtil.h"
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#include "Preference.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "FontCharAliases.h"
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#include "ScreenDimensions.h"
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#include "ScreenPrompt.h"
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#include "ActorUtil.h"
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#include "InputEventPlus.h"
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#include "RageInput.h"
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#include "LocalizedString.h"
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static const char* g_szKeys[NUM_KeyboardRow][KEYS_PER_ROW] =
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{
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{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
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{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
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{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
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{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
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{"0","1","2","3","4","5","6","7","8","9","", "", "" },
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{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
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{"+","-","=","_",",",".","'","\"",":","", "", "", ""},
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{"","","Space","","","Backspace","","","Cancel","","","Done",""},
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};
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RString ScreenTextEntry::s_sLastAnswer = "";
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/* Settings: */
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namespace
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{
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RString g_sQuestion;
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RString g_sInitialAnswer;
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int g_iMaxInputLength;
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bool(*g_pValidate)(const RString &sAnswer,RString &sErrorOut);
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void(*g_pOnOK)(const RString &sAnswer);
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void(*g_pOnCancel)();
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bool g_bPassword;
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bool (*g_pValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend);
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RString (*g_pFormatAnswerForDisplay)(const RString &sAnswer);
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};
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void ScreenTextEntry::SetTextEntrySettings(
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RString sQuestion,
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RString sInitialAnswer,
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int iMaxInputLength,
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bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
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void(*OnOK)(const RString &sAnswer),
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void(*OnCancel)(),
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bool bPassword,
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bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
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RString (*FormatAnswerForDisplay)(const RString &sAnswer)
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)
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{
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g_sQuestion = sQuestion;
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g_sInitialAnswer = sInitialAnswer;
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g_iMaxInputLength = iMaxInputLength;
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g_pValidate = Validate;
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g_pOnOK = OnOK;
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g_pOnCancel = OnCancel;
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g_pValidateAppend = ValidateAppend;
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g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
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}
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void ScreenTextEntry::TextEntry(
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ScreenMessage smSendOnPop,
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RString sQuestion,
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RString sInitialAnswer,
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int iMaxInputLength,
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bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
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void(*OnOK)(const RString &sAnswer),
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void(*OnCancel)(),
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bool bPassword,
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bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
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RString (*FormatAnswerForDisplay)(const RString &sAnswer)
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)
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{
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g_sQuestion = sQuestion;
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g_sInitialAnswer = sInitialAnswer;
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g_iMaxInputLength = iMaxInputLength;
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g_pValidate = Validate;
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g_pOnOK = OnOK;
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g_pOnCancel = OnCancel;
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g_bPassword = bPassword;
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g_pValidateAppend = ValidateAppend;
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g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
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SCREENMAN->AddNewScreenToTop( "ScreenTextEntry", smSendOnPop );
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}
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static LocalizedString INVALID_FLOAT( "ScreenTextEntry", "\"%s\" is an invalid floating point value." );
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bool ScreenTextEntry::FloatValidate( const RString &sAnswer, RString &sErrorOut )
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{
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float f;
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if( StringToFloat(sAnswer, f) )
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return true;
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sErrorOut = ssprintf( INVALID_FLOAT.GetValue(), sAnswer.c_str() );
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return false;
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}
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bool ScreenTextEntry::s_bCancelledLast = false;
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/*
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* Handle UTF-8. Right now, we need to at least be able to backspace
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* a whole UTF-8 character. Better would be to operate in wchar_t.
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*
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* XXX: Don't allow internal-use codepoints (above 0xFFFF); those are
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* subject to change and shouldn't be written to disk.
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*/
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REGISTER_SCREEN_CLASS( ScreenTextEntry );
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REGISTER_SCREEN_CLASS( ScreenTextEntryVisual );
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void ScreenTextEntry::Init()
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{
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ScreenWithMenuElements::Init();
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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LOAD_ALL_COMMANDS( m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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m_textAnswer.SetName( "Answer" );
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LOAD_ALL_COMMANDS( m_textAnswer );
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this->AddChild( &m_textAnswer );
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m_bShowAnswerCaret = false;
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m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
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m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
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}
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void ScreenTextEntry::BeginScreen()
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{
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m_sAnswer = RStringToWstring( g_sInitialAnswer );
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ScreenWithMenuElements::BeginScreen();
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m_textQuestion.SetText( g_sQuestion );
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SET_XY( m_textQuestion );
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SET_XY( m_textAnswer );
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UpdateAnswerText();
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}
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void ScreenTextEntry::UpdateAnswerText()
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{
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RString s;
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if( g_bPassword )
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s = RString( m_sAnswer.size(), '*' );
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else
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s = WStringToRString(m_sAnswer);
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bool bAnswerFull = (int) s.length() >= g_iMaxInputLength;
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if( g_pFormatAnswerForDisplay )
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s = g_pFormatAnswerForDisplay( s );
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if( m_bShowAnswerCaret && !bAnswerFull )
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s += '_';
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else
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s += " "; // assumes that underscore is the width of two spaces
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FontCharAliases::ReplaceMarkers( s );
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m_textAnswer.SetText( s );
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}
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void ScreenTextEntry::Update( float fDelta )
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{
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ScreenWithMenuElements::Update( fDelta );
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if( m_timerToggleCursor.PeekDeltaTime() > 0.25f )
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{
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m_timerToggleCursor.Touch();
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m_bShowAnswerCaret = !m_bShowAnswerCaret;
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UpdateAnswerText();
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}
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}
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void ScreenTextEntry::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
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{
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switch( input.type )
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{
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case IET_FIRST_PRESS:
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case IET_REPEAT:
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BackspaceInAnswer();
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break;
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}
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}
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else if( input.type == IET_FIRST_PRESS )
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{
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wchar_t c = INPUTMAN->DeviceInputToChar(input.DeviceI,true);
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if( c >= L' ' )
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{
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TryAppendToAnswer( WStringToRString(wstring()+c) );
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TextEnteredDirectly();
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}
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}
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ScreenWithMenuElements::Input( input );
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}
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void ScreenTextEntry::TryAppendToAnswer( RString s )
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{
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{
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wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
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if( (int)sNewAnswer.length() > g_iMaxInputLength )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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}
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if( g_pValidateAppend && !g_pValidateAppend( WStringToRString(m_sAnswer), s ) )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
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m_sAnswer = sNewAnswer;
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m_sndType.Play();
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UpdateAnswerText();
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}
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void ScreenTextEntry::BackspaceInAnswer()
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{
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if( m_sAnswer.empty() )
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{
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SCREENMAN->PlayInvalidSound();
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return;
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}
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m_sAnswer.erase( m_sAnswer.end()-1 );
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m_sndBackspace.Play();
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UpdateAnswerText();
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}
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void ScreenTextEntry::MenuStart( const InputEventPlus &input )
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{
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if( input.type==IET_FIRST_PRESS )
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End( false );
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}
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void ScreenTextEntry::End( bool bCancelled )
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{
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if( bCancelled )
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{
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if( g_pOnCancel )
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g_pOnCancel();
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Cancel( SM_GoToNextScreen );
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//TweenOffScreen();
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}
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else
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{
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RString sAnswer = WStringToRString(m_sAnswer);
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RString sError;
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if( g_pValidate != NULL )
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{
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bool bValidAnswer = g_pValidate( sAnswer, sError );
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if( !bValidAnswer )
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{
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ScreenPrompt::Prompt( SM_None, sError );
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return; // don't end this screen.
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}
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}
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if( g_pOnOK )
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{
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RString ret = WStringToRString(m_sAnswer);
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FontCharAliases::ReplaceMarkers(ret);
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g_pOnOK( ret );
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}
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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}
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s_bCancelledLast = bCancelled;
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s_sLastAnswer = bCancelled ? RString("") : WStringToRString(m_sAnswer);
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}
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void ScreenTextEntry::MenuBack( const InputEventPlus &input )
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{
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if( input.type == IET_FIRST_PRESS )
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End( true );
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}
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void ScreenTextEntryVisual::Init()
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{
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ROW_START_X.Load( m_sName, "RowStartX" );
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ROW_START_Y.Load( m_sName, "RowStartY" );
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ROW_END_X.Load( m_sName, "RowEndX" );
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ROW_END_Y.Load( m_sName, "RowEndY" );
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ScreenTextEntry::Init();
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
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m_sprCursor->SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_sprCursor );
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this->AddChild( m_sprCursor );
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// Init keyboard
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{
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BitmapText text;
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text.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
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text.SetName( "Keys" );
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ActorUtil::LoadAllCommands( text, m_sName );
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text.PlayCommand( "Init" );
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FOREACH_KeyboardRow( r )
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{
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for( int x=0; x<KEYS_PER_ROW; ++x )
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{
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BitmapText *&pbt = m_ptextKeys[r][x];
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pbt = text.Copy();
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this->AddChild( pbt );
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RString s = g_szKeys[r][x];
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if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
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s = THEME->GetString( m_sName, s );
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pbt->SetText( s );
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}
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}
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}
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m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
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}
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ScreenTextEntryVisual::~ScreenTextEntryVisual()
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{
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FOREACH_KeyboardRow( r )
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for( int x=0; x<KEYS_PER_ROW; ++x )
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SAFE_DELETE( m_ptextKeys[r][x] );
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}
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void ScreenTextEntryVisual::BeginScreen()
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{
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ScreenTextEntry::BeginScreen();
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m_iFocusX = 0;
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m_iFocusY = (KeyboardRow)0;
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FOREACH_KeyboardRow( r )
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{
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for( int x=0; x<KEYS_PER_ROW; ++x )
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{
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BitmapText &bt = *m_ptextKeys[r][x];
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float fX = roundf( SCALE( x, 0, KEYS_PER_ROW-1, ROW_START_X, ROW_END_X ) );
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float fY = roundf( SCALE( r, 0, NUM_KeyboardRow-1, ROW_START_Y, ROW_END_Y ) );
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bt.SetXY( fX, fY );
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}
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}
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PositionCursor();
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}
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void ScreenTextEntryVisual::PositionCursor()
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{
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BitmapText &bt = *m_ptextKeys[m_iFocusY][m_iFocusX];
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m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
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m_sprCursor->PlayCommand( m_iFocusY == KEYBOARD_ROW_SPECIAL ? "SpecialKey" : "RegularKey" );
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}
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void ScreenTextEntryVisual::TextEnteredDirectly()
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{
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// If the user enters text with a keyboard, jump to DONE, so enter ends the screen.
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m_iFocusY = KEYBOARD_ROW_SPECIAL;
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m_iFocusX = DONE;
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PositionCursor();
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}
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void ScreenTextEntryVisual::MoveX( int iDir )
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{
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RString sKey;
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do
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{
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m_iFocusX += iDir;
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wrap( m_iFocusX, KEYS_PER_ROW );
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sKey = g_szKeys[m_iFocusY][m_iFocusX];
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}
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while( sKey == "" );
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m_sndChange.Play();
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PositionCursor();
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}
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void ScreenTextEntryVisual::MoveY( int iDir )
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{
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RString sKey;
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do
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{
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m_iFocusY = enum_add2( m_iFocusY, +iDir );
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wrap( *ConvertValue<int>(&m_iFocusY), NUM_KeyboardRow );
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// HACK: Round to nearest option so that we always stop
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// on KEYBOARD_ROW_SPECIAL.
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if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
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{
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for( int i=0; true; i++ )
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{
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sKey = g_szKeys[m_iFocusY][m_iFocusX];
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if( sKey != "" )
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break;
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// UGLY: Probe one space to the left before looking to the right
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m_iFocusX += (i==0) ? -1 : +1;
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wrap( m_iFocusX, KEYS_PER_ROW );
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}
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}
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sKey = g_szKeys[m_iFocusY][m_iFocusX];
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}
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while( sKey == "" );
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m_sndChange.Play();
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PositionCursor();
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}
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void ScreenTextEntryVisual::MenuStart( const InputEventPlus &input )
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{
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if( input.type != IET_FIRST_PRESS )
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return;
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if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
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{
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switch( m_iFocusX )
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{
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case SPACEBAR:
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TryAppendToAnswer( " " );
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break;
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case BACKSPACE:
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BackspaceInAnswer();
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break;
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case CANCEL:
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End( true );
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break;
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case DONE:
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End( false );
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break;
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default:
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break;
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}
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}
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else
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{
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TryAppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
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}
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
|
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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