smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScreenTestInput.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "PrefsManager.h"
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#include "RageInput.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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class DeviceList: public BitmapText
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{
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public:
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void Update( float fDeltaTime )
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{
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//
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// Update devices text
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//
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this->SetText( INPUTMAN->GetDisplayDevicesString() );
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BitmapText::Update( fDeltaTime );
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}
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virtual DeviceList *Copy() const;
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};
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REGISTER_ACTOR_CLASS( DeviceList );
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static LocalizedString CONTROLLER ( "ScreenTestInput", "Controller" );
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static LocalizedString SECONDARY ( "ScreenTestInput", "secondary" );
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static LocalizedString NOT_MAPPED ( "ScreenTestInput", "not mapped" );
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class InputList: public BitmapText
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{
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virtual InputList *Copy() const;
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void Update( float fDeltaTime )
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{
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//
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// Update input texts
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//
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vector<RString> asInputs;
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DeviceInput di;
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vector<DeviceInput> DeviceInputs;
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INPUTFILTER->GetPressedButtons( DeviceInputs );
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FOREACH( DeviceInput, DeviceInputs, di )
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{
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if( !di->bDown && di->level == 0.0f )
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continue;
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RString sTemp;
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sTemp += INPUTMAN->GetDeviceSpecificInputString(*di);
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if( di->level == 1.0f )
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sTemp += ssprintf(" - 1 " );
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else
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sTemp += ssprintf(" - %.3f ", di->level );
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GameInput gi;
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if( INPUTMAPPER->DeviceToGame(*di,gi) )
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{
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RString sName = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button );
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sTemp += ssprintf(" - %s %d %s", CONTROLLER.GetValue().c_str(), gi.controller+1, sName.c_str() );
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if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
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{
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GameButton mb = INPUTMAPPER->GetInputScheme()->GameButtonToMenuButton( gi.button );
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if( mb != GameButton_Invalid && mb != gi.button )
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{
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RString sGameButtonString = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), mb );
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sTemp += ssprintf( " - (%s %s)", sGameButtonString.c_str(), SECONDARY.GetValue().c_str() );
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}
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}
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}
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else
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{
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sTemp += " - "+NOT_MAPPED.GetValue();
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}
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RString sComment = INPUTFILTER->GetButtonComment( *di );
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if( sComment != "" )
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sTemp += " - " + sComment;
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asInputs.push_back( sTemp );
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}
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this->SetText( join( "\n", asInputs ) );
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BitmapText::Update( fDeltaTime );
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}
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};
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REGISTER_ACTOR_CLASS( InputList );
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REGISTER_SCREEN_CLASS( ScreenTestInput );
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void ScreenTestInput::Input( const InputEventPlus &input )
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{
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RString sMessage = input.DeviceI.ToString();
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switch( input.type )
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{
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case IET_FIRST_PRESS:
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case IET_RELEASE:
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switch( input.type )
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{
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case IET_FIRST_PRESS: sMessage += "Pressed"; break;
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case IET_RELEASE: sMessage += "Released"; break;
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}
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MESSAGEMAN->Broadcast( sMessage );
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}
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Screen::Input( input ); // default handler
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}
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void ScreenTestInput::MenuStart( const InputEventPlus &input )
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{
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MenuBack( input );
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}
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void ScreenTestInput::MenuBack( const InputEventPlus &input )
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{
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if( input.type != IET_REPEAT )
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return; // ignore
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if( !IsTransitioning() )
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{
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToPrevScreen );
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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