smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
#include "global.h"
|
||||
#include "ScreenSelectLanguage.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "arch/ArchHooks/ArchHooks.h"
|
||||
#include "InputEventPlus.h"
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenSelectLanguage );
|
||||
|
||||
void ScreenSelectLanguage::Init()
|
||||
{
|
||||
// fill m_aGameCommands before calling Init()
|
||||
vector<RString> vs;
|
||||
THEME->GetLanguages( vs );
|
||||
SortRStringArray( vs, true );
|
||||
|
||||
FOREACH_CONST( RString, vs, s )
|
||||
{
|
||||
const LanguageInfo *pLI = GetLanguageInfo( *s );
|
||||
|
||||
GameCommand gc;
|
||||
gc.m_iIndex = s - vs.begin();
|
||||
gc.m_sName = *s;
|
||||
gc.m_bInvalid = false;
|
||||
if( pLI )
|
||||
gc.m_sText = THEME->GetString("NativeLanguageNames", pLI->szEnglishName);
|
||||
else
|
||||
gc.m_sText = *s;
|
||||
|
||||
m_aGameCommands.push_back( gc );
|
||||
}
|
||||
|
||||
ScreenSelectMaster::Init();
|
||||
}
|
||||
|
||||
RString ScreenSelectLanguage::GetDefaultChoice()
|
||||
{
|
||||
return HOOKS->GetPreferredLanguage();
|
||||
}
|
||||
|
||||
void ScreenSelectLanguage::BeginScreen()
|
||||
{
|
||||
ScreenSelectMaster::BeginScreen();
|
||||
}
|
||||
|
||||
void ScreenSelectLanguage::MenuStart( const InputEventPlus &input )
|
||||
{
|
||||
int iIndex = this->GetSelectionIndex( input.pn );
|
||||
RString sLangCode = m_aGameCommands[iIndex].m_sName;
|
||||
PREFSMAN->m_sLanguage.Set( sLangCode );
|
||||
PREFSMAN->SavePrefsToDisk();
|
||||
THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize );
|
||||
|
||||
m_soundStart.Play();
|
||||
this->PostScreenMessage( SM_BeginFadingOut, 0 );
|
||||
}
|
||||
|
||||
void ScreenSelectLanguage::MenuBack( const InputEventPlus &input )
|
||||
{
|
||||
return; // ignore the press
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2006 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user