smsvn -> ssc-hg glue: rearrange directory structure
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/* ScreenSelectCharacter - Deprecated. Replaced by ScreenSelectMaster. */
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#ifndef SCREEN_SELECT_CHARACTER_H
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#define SCREEN_SELECT_CHARACTER_H
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "RageSound.h"
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#include "GameConstantsAndTypes.h"
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#include "ModIcon.h"
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#include "Banner.h"
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#define MAX_CHAR_ICONS_TO_SHOW 11
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class ScreenSelectCharacter : public ScreenWithMenuElements
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{
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public:
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virtual void Init();
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virtual ~ScreenSelectCharacter();
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void MenuUp( const InputEventPlus &input );
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void MenuDown( const InputEventPlus &input );
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void MenuStart( const InputEventPlus &input );
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void MenuBack( const InputEventPlus &input );
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void TweenOffScreen();
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private:
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// These functions take the PlayerNumber of the player making the selections,
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// which is not necessarily the same as the PlayerNumber that the options are being
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// chosen for. If only one player is joined, they will pick their choices, then
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// the CPU's choices.
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void BeforeRowChange( PlayerNumber pn );
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void AfterRowChange( PlayerNumber pn );
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void AfterValueChange( PlayerNumber pn );
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void Move( PlayerNumber pn, int deltaValue );
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bool AllAreFinishedChoosing() const;
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void MakeSelection( PlayerNumber pn );
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int m_iSelectedCharacter[NUM_PLAYERS];
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enum {
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CHOOSING_HUMAN_CHARACTER,
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CHOOSING_CPU_CHARACTER,
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FINISHED_CHOOSING
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} m_SelectionRow[NUM_PLAYERS];
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PlayerNumber GetAffectedPlayerNumber( PlayerNumber pn ); // returns the number of the player that pn is selecting for
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Sprite m_sprTitle[NUM_PLAYERS];
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Banner m_sprIcons[NUM_PLAYERS][MAX_CHAR_ICONS_TO_SHOW];
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Sprite m_sprCard[NUM_PLAYERS];
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Sprite m_sprCardArrows[NUM_PLAYERS];
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Sprite m_sprAttackFrame[NUM_PLAYERS];
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ModIcon m_AttackIcons[NUM_PLAYERS][NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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Sprite m_sprExplanation;
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RageSound m_soundChange;
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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