smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScreenOptionsManageEditSteps.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "GameManager.h"
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#include "Steps.h"
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#include "ScreenMiniMenu.h"
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#include "RageUtil.h"
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#include "RageFileManager.h"
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#include "LocalizedString.h"
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#include "OptionRowHandler.h"
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#include "SongUtil.h"
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#include "Song.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "SpecialFiles.h"
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#include "NotesWriterSM.h"
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AutoScreenMessage( SM_BackFromRename )
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AutoScreenMessage( SM_BackFromDelete )
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AutoScreenMessage( SM_BackFromContextMenu )
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enum StepsEditAction
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{
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StepsEditAction_Edit,
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StepsEditAction_Rename,
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StepsEditAction_Delete,
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NUM_StepsEditAction
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};
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static const char *StepsEditActionNames[] = {
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"Edit",
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"Rename",
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"Delete",
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};
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XToString( StepsEditAction );
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#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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REGISTER_SCREEN_CLASS( ScreenOptionsManageEditSteps );
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void ScreenOptionsManageEditSteps::Init()
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{
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ScreenOptions::Init();
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CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" );
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}
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void ScreenOptionsManageEditSteps::BeginScreen()
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{
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// Reload so that we're consistent with the disk in case the user has been dinking around with their edits.
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SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine );
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SONGMAN->LoadStepEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine );
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SONGMAN->LoadCourseEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine );
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GAMESTATE->m_pCurSong.Set( NULL );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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vector<OptionRowHandler*> vHands;
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int iIndex = 0;
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_sName = "Create New Edit Steps";
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def.m_sExplanationName = "Create New Edit Steps";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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iIndex++;
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}
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SONGMAN->GetStepsLoadedFromProfile( m_vpSteps, ProfileSlot_Machine );
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FOREACH_CONST( Steps*, m_vpSteps, s )
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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Song *pSong = SONGMAN->GetSongFromSteps( *s );
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def.m_sName = pSong->GetTranslitFullTitle() + " - " + (*s)->GetDescription();
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def.m_bAllowThemeTitle = false; // not themable
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def.m_sExplanationName = "Select Edit Steps";
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def.m_vsChoices.clear();
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StepsType st = (*s)->m_StepsType;
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RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString();
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def.m_vsChoices.push_back( sType );
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def.m_bAllowThemeItems = false; // already themed
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iIndex++;
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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// select the last chosen course
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if( GAMESTATE->m_pCurSteps[PLAYER_1] )
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{
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vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] );
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if( iter != m_vpSteps.end() )
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{
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int iIndex = iter - m_vpSteps.begin();
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this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
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}
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}
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AfterChangeRow( PLAYER_1 );
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}
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static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently.");
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static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?");
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static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps.");
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void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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{
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
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return; // don't call base
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}
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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else // a Steps
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{
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Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
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GAMESTATE->SetCurrentStyle( pStyle );
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// do base behavior
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}
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}
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else if( SM == SM_BackFromRename )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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Song *pSong = SONGMAN->GetSongFromSteps( pSteps );
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RString sOldDescription = pSteps->GetDescription();
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pSteps->SetDescription( ScreenTextEntry::s_sLastAnswer );
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RString sError;
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if( !NotesWriterSM::WriteEditFileToMachine(pSong,pSteps,sError) )
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{
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ScreenPrompt::Prompt( SM_None, sError );
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return;
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}
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromDelete )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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LOG->Trace( "Delete successful; deleting Steps from memory" );
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Steps *pSteps = GetStepsWithFocus();
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FILEMAN->Remove( pSteps->GetFilename() );
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SONGMAN->DeleteSteps( pSteps );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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{
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if( !ScreenMiniMenu::s_bCancelled )
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{
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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case StepsEditAction_Edit:
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{
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Steps *pSteps = GetStepsWithFocus();
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Song *pSong = SONGMAN->GetSongFromSteps( pSteps );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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ScreenOptions::BeginFadingOut();
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}
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break;
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case StepsEditAction_Rename:
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromRename,
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ENTER_NAME_FOR_STEPS,
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GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
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MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
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SongUtil::ValidateCurrentEditStepsDescription );
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}
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break;
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case StepsEditAction_Delete:
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{
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ScreenPrompt::Prompt( SM_BackFromDelete, THESE_STEPS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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}
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break;
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}
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}
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}
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else if( SM == SM_LoseFocus )
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{
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this->PlayCommand( "ScreenLoseFocus" );
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}
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else if( SM == SM_GainFocus )
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{
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this->PlayCommand( "ScreenGainFocus" );
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsManageEditSteps::AfterChangeRow( PlayerNumber pn )
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{
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Steps *pSteps = GetStepsWithFocus();
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Song *pSong = pSteps ? SONGMAN->GetSongFromSteps( pSteps ) : NULL;
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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ScreenOptions::AfterChangeRow( pn );
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}
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static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps", "You have %d step edits, the maximum number allowed." );
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static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." );
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void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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{
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vector<Steps*> v;
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SONGMAN->GetStepsLoadedFromProfile( v, ProfileSlot_Machine );
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if( v.size() >= size_t(MAX_EDIT_STEPS_PER_PROFILE) )
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{
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RString s = ssprintf( YOU_HAVE_MAX_STEP_EDITS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_EDIT_STEPS_PER_PROFILE );
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ScreenPrompt::Prompt( SM_None, s );
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return;
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}
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else // a Steps
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{
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g_TempMenu.rows.clear();
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FOREACH_StepsEditAction( i )
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{
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MenuRowDef mrd( i, StepsEditActionToString(i), true, EditMode_Home, true, true, 0, "" );
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g_TempMenu.rows.push_back( mrd );
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}
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int iWidth, iX, iY;
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this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
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}
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}
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void ScreenOptionsManageEditSteps::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenOptionsManageEditSteps::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 )
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return NULL;
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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return NULL;
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// a Steps
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int iStepsIndex = iCurRow - 1;
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return m_vpSteps[iStepsIndex];
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}
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/*
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* (c) 2002-2005 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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