smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,279 @@
|
||||
#include "global.h"
|
||||
|
||||
#include "ScreenOptionsCourseOverview.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameState.h"
|
||||
#include "OptionRowHandler.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "ScreenMiniMenu.h"
|
||||
#include "LocalizedString.h"
|
||||
#include "SongManager.h"
|
||||
#include "SongUtil.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "GameManager.h"
|
||||
#include "Profile.h"
|
||||
#include "ScreenPrompt.h"
|
||||
#include "PlayerState.h"
|
||||
#include "Style.h"
|
||||
#include "PrefsManager.h"
|
||||
|
||||
enum CourseOverviewRow
|
||||
{
|
||||
CourseOverviewRow_Play,
|
||||
CourseOverviewRow_Edit,
|
||||
CourseOverviewRow_Shuffle,
|
||||
CourseOverviewRow_Rename,
|
||||
CourseOverviewRow_Delete,
|
||||
CourseOverviewRow_Save,
|
||||
NUM_CourseOverviewRow
|
||||
};
|
||||
|
||||
static bool CurrentCourseIsSaved()
|
||||
{
|
||||
Course *pCourse = GAMESTATE->m_pCurCourse;
|
||||
if( pCourse == NULL )
|
||||
return false;
|
||||
return !pCourse->m_sPath.empty();
|
||||
}
|
||||
|
||||
static const MenuRowDef g_MenuRows[] =
|
||||
{
|
||||
MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( -1, "Edit Course", true, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( -1, "Shuffle", true, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( -1, "Rename", CurrentCourseIsSaved, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( -1, "Delete", CurrentCourseIsSaved, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
|
||||
};
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenOptionsCourseOverview );
|
||||
|
||||
static LocalizedString ENTER_COURSE_NAME ("ScreenOptionsCourseOverview", "Enter a name for the course.");
|
||||
static LocalizedString ERROR_SAVING_COURSE ("ScreenOptionsCourseOverview", "Error saving course.");
|
||||
static LocalizedString COURSE_SAVED ("ScreenOptionsCourseOverview", "Course saved successfully.");
|
||||
static LocalizedString ERROR_RENAMING ("ScreenOptionsCourseOverview", "Error renaming file.");
|
||||
static LocalizedString ERROR_DELETING_FILE ("ScreenOptionsCourseOverview", "Error deleting the file '%s'.");
|
||||
static LocalizedString COURSE_WILL_BE_LOST ("ScreenOptionsCourseOverview", "This course will be lost permanently.");
|
||||
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsCourseOverview", "Continue with delete?");
|
||||
|
||||
AutoScreenMessage( SM_BackFromEnterName )
|
||||
AutoScreenMessage( SM_BackFromRename )
|
||||
AutoScreenMessage( SM_BackFromDelete )
|
||||
|
||||
void ScreenOptionsCourseOverview::Init()
|
||||
{
|
||||
if( PREFSMAN->m_iArcadeOptionsNavigation )
|
||||
SetNavigation( NAV_THREE_KEY_MENU );
|
||||
|
||||
ScreenOptions::Init();
|
||||
|
||||
m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
|
||||
PLAY_SCREEN.Load(m_sName,"PlayScreen");
|
||||
EDIT_SCREEN.Load(m_sName,"EditScreen");
|
||||
}
|
||||
|
||||
void ScreenOptionsCourseOverview::BeginScreen()
|
||||
{
|
||||
vector<OptionRowHandler*> vHands;
|
||||
FOREACH_ENUM( CourseOverviewRow, rowIndex )
|
||||
{
|
||||
const MenuRowDef &mr = g_MenuRows[rowIndex];
|
||||
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
|
||||
vHands.push_back( pHand );
|
||||
}
|
||||
|
||||
ScreenOptions::InitMenu( vHands );
|
||||
|
||||
ScreenOptions::BeginScreen();
|
||||
|
||||
// clear the current song in case it's set when we back out from gameplay
|
||||
GAMESTATE->m_pCurSong.Set( NULL );
|
||||
}
|
||||
|
||||
ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ScreenOptionsCourseOverview::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
//OptionRow &row = *m_pRows[iRow];
|
||||
}
|
||||
|
||||
void ScreenOptionsCourseOverview::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
OptionRow &row = *m_pRows[iRow];
|
||||
int iIndex = row.GetOneSharedSelection( true );
|
||||
RString sValue;
|
||||
if( iIndex >= 0 )
|
||||
sValue = row.GetRowDef().m_vsChoices[ iIndex ];
|
||||
}
|
||||
|
||||
void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_GoToPrevScreen )
|
||||
{
|
||||
// If we're pointing to an unsaved course, it will be inaccessible once we're back on ScreenOptionsManageCourses.
|
||||
GAMESTATE->m_pCurCourse.Set( NULL );
|
||||
}
|
||||
else if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
||||
switch( iRow )
|
||||
{
|
||||
case CourseOverviewRow_Play:
|
||||
EditCourseUtil::PrepareForPlay();
|
||||
SCREENMAN->SetNewScreen( PLAY_SCREEN );
|
||||
return; // handled
|
||||
case CourseOverviewRow_Edit:
|
||||
SCREENMAN->SetNewScreen( EDIT_SCREEN );
|
||||
return; // handled
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromEnterName )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) )
|
||||
{
|
||||
m_soundSave.Play();
|
||||
SCREENMAN->SystemMessage( COURSE_SAVED );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromRename )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
if( !EditCourseUtil::RenameAndSave(GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer) )
|
||||
{
|
||||
ScreenPrompt::Prompt( SM_None, ERROR_RENAMING );
|
||||
return;
|
||||
}
|
||||
|
||||
SCREENMAN->SetNewScreen( this->m_sName ); // reload
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromDelete )
|
||||
{
|
||||
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
|
||||
{
|
||||
if( !EditCourseUtil::RemoveAndDeleteFile(GAMESTATE->m_pCurCourse) )
|
||||
{
|
||||
ScreenPrompt::Prompt( SM_None, ssprintf(ERROR_DELETING_FILE.GetValue(), GAMESTATE->m_pCurCourse->m_sPath.c_str()) );
|
||||
return;
|
||||
}
|
||||
|
||||
GAMESTATE->m_pCurCourse.Set( NULL );
|
||||
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
|
||||
|
||||
/* Our course is gone, so back out. */
|
||||
StartTransitioningScreen( SM_GoToPrevScreen );
|
||||
}
|
||||
}
|
||||
|
||||
ScreenOptions::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenOptionsCourseOverview::AfterChangeValueInRow( int iRow, PlayerNumber pn )
|
||||
{
|
||||
ScreenOptions::AfterChangeValueInRow( iRow, pn );
|
||||
}
|
||||
|
||||
|
||||
void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input )
|
||||
{
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
||||
switch( iRow )
|
||||
{
|
||||
case CourseOverviewRow_Play:
|
||||
case CourseOverviewRow_Edit:
|
||||
SCREENMAN->PlayStartSound();
|
||||
this->BeginFadingOut();
|
||||
return; // handled
|
||||
case CourseOverviewRow_Shuffle:
|
||||
{
|
||||
Course *pCourse = GAMESTATE->m_pCurCourse;
|
||||
random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
|
||||
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType );
|
||||
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
|
||||
SCREENMAN->PlayStartSound();
|
||||
MESSAGEMAN->Broadcast("CurrentCourseChanged");
|
||||
}
|
||||
return; // handled
|
||||
case CourseOverviewRow_Rename:
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromRename,
|
||||
ENTER_COURSE_NAME,
|
||||
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
|
||||
EditCourseUtil::MAX_NAME_LENGTH,
|
||||
EditCourseUtil::ValidateEditCourseName );
|
||||
break;
|
||||
case CourseOverviewRow_Delete:
|
||||
ScreenPrompt::Prompt( SM_BackFromDelete, COURSE_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
|
||||
break;
|
||||
case CourseOverviewRow_Save:
|
||||
{
|
||||
bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName;
|
||||
if( bPromptForName )
|
||||
{
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromEnterName,
|
||||
ENTER_COURSE_NAME,
|
||||
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
|
||||
EditCourseUtil::MAX_NAME_LENGTH,
|
||||
EditCourseUtil::ValidateEditCourseName );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) )
|
||||
{
|
||||
m_soundSave.Play();
|
||||
SCREENMAN->SystemMessage( COURSE_SAVED );
|
||||
}
|
||||
else
|
||||
{
|
||||
SCREENMAN->PlayInvalidSound();
|
||||
SCREENMAN->SystemMessage( ERROR_SAVING_COURSE );
|
||||
}
|
||||
}
|
||||
}
|
||||
return; // handled
|
||||
}
|
||||
|
||||
ScreenOptions::ProcessMenuStart( input );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user