smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScreenExit.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "GameSoundManager.h"
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#include "RageSound.h"
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#include "RageLog.h"
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#include "arch/ArchHooks/ArchHooks.h"
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/* This screen used to wait for sounds to stop. However, implementing GetPlayingSounds()
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* is annoying, because sounds might be deleted at any time; they aren't ours to have
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* references to. Also, it's better to quit on command instead of waiting several seconds
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* for a sound to stop. */
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REGISTER_SCREEN_CLASS( ScreenExit );
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void ScreenExit::Init()
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{
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Screen::Init();
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m_Exited = false;
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ArchHooks::SetUserQuit();
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/* It'd be better for any previous screen playing music to fade it out as it fades
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* out the screen. XXX: Check to see if it's fading out; if it'll stop playing in
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* reasonable time, let it. */
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// SOUND->StopMusic();
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}
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void ScreenExit::Update( float fDelta )
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{
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#if 0
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if( m_Exited )
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return;
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/* Grab the list of playing sounds, and see if it's empty. */
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const set<RageSound *> &PlayingSounds = SOUNDMAN->GetPlayingSounds();
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bool DoQuit = PlayingSounds.empty();
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/* As a safety precaution, don't wait indefinitely, in case some sound was
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* inadvertently set to play too long. */
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if( !DoQuit && m_ShutdownTimer.PeekDeltaTime() > 3 )
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{
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DoQuit = true;
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RString warn = ssprintf("ScreenExit: %i sound%s failed to finish playing quickly: ",
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(int) PlayingSounds.size(), (PlayingSounds.size()==1?"":"s") );
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for( set<RageSound *>::const_iterator i = PlayingSounds.begin();
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i != PlayingSounds.end(); ++i )
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{
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warn += (*i)->GetLoadedFilePath() + "; ";
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}
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LOG->Warn("%s", warn.c_str() );
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}
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if( DoQuit )
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{
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m_Exited = true;
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LOG->Trace("ScreenExit: shutting down");
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ArchHooks::SetUserQuit();
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}
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#endif
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}
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/*
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* (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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