smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScreenDemonstration.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "StepMania.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "GameSoundManager.h"
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#include "GameManager.h"
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#include "Style.h"
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#include "ScreenAttract.h"
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#define SECONDS_TO_SHOW THEME->GetMetricF(m_sName,"SecondsToShow")
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#define ALLOW_STYLE_TYPES THEME->GetMetric (m_sName,"AllowStyleTypes")
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REGISTER_SCREEN_CLASS( ScreenDemonstration );
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ScreenDemonstration::ScreenDemonstration()
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{
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m_bDemonstration = true;
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}
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void ScreenDemonstration::Init()
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{
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GAMESTATE->Reset();
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GAMESTATE->VisitAttractScreen( m_sName );
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ScreenAttract::SetAttractVolume( true );
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// Choose a Style
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{
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vector<RString> v;
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split( ALLOW_STYLE_TYPES, ",", v );
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vector<StyleType> vStyleTypeAllow;
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FOREACH_CONST( RString, v, s )
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{
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StyleType st = StringToStyleType( *s );
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ASSERT( st != StyleType_Invalid );
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vStyleTypeAllow.push_back( st );
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}
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vector<const Style*> vStylePossible;
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GAMEMAN->GetDemonstrationStylesForGame( GAMESTATE->m_pCurGame, vStylePossible );
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for( int i=(int)(vStylePossible.size())-1; i>=0; i-- )
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{
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bool bAllowThis = find( vStyleTypeAllow.begin(), vStyleTypeAllow.end(), vStylePossible[i]->m_StyleType ) != vStyleTypeAllow.end();
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if( !bAllowThis )
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vStylePossible.erase( vStylePossible.begin()+i );
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}
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ASSERT( vStylePossible.size() > 0 );
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const Style* pStyle = vStylePossible[ RandomInt(vStylePossible.size()) ];
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GAMESTATE->SetCurrentStyle( pStyle );
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}
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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ScreenJukebox::Init();
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if( GAMESTATE->m_pCurSong == NULL ) // we didn't find a song.
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{
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PostScreenMessage( SM_GoToNextScreen, 0 ); // Abort demonstration.
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return;
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}
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
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GAMESTATE->m_bGameplayLeadIn.Set( false );
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m_DancingState = STATE_DANCING;
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this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW ); // TODO: Use MenuTimer instead?
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}
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void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_NotesEnded ||
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SM == SM_BeginFadingOut )
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{
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if(!m_Out.IsTransitioning())
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m_Out.StartTransitioning( SM_GoToNextScreen );
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return;
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}
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else if( SM == SM_LoseFocus )
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{
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ScreenAttract::SetAttractVolume( false );
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}
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ScreenJukebox::HandleScreenMessage( SM );
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}
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void ScreenDemonstration::Cancel( ScreenMessage smSendWhenDone )
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{
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ScreenAttract::SetAttractVolume( false ); // unmute attract sounds
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ScreenJukebox::Cancel( smSendWhenDone );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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