smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScoreKeeperRave.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Character.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "NoteTypes.h"
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ThemeMetric<float> ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
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static const float g_fSuperMeterPercentChangeInit[] =
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{
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+0.02f, // SE_CheckpointHit
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+0.05f, // SE_W1
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+0.04f, // SE_W2
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+0.02f, // SE_W3
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+0.00f, // SE_W4
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+0.00f, // SE_W5
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+0.20f, // SE_Miss
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+0.40f, // SE_HitMine
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-0.02f, // SE_CheckpointMiss
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+0.04f, // SE_Held
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-0.20f, // SE_LetGo
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};
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COMPILE_ASSERT( ARRAYLEN(g_fSuperMeterPercentChangeInit) == NUM_ScoreEvent );
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static void SuperMeterPercentChangeInit( size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut )
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{
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sNameOut = "SuperMeterPercentChange" + ScoreEventToString( (ScoreEvent)i );
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defaultValueOut = g_fSuperMeterPercentChangeInit[i];
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}
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static Preference1D<float> g_fSuperMeterPercentChange( SuperMeterPercentChangeInit, NUM_ScoreEvent );
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ScoreKeeperRave::ScoreKeeperRave( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ) :
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ScoreKeeper(pPlayerState, pPlayerStageStats)
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{
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}
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void ScoreKeeperRave::HandleTapScore( const TapNote &tn )
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{
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TapNoteScore score = tn.result.tns;
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float fPercentToMove = 0;
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if( score == TNS_HitMine )
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fPercentToMove = g_fSuperMeterPercentChange[SE_HitMine];
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AddSuperMeterDelta( fPercentToMove );
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}
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#define CROSSED( val ) (fOld < val && fNew >= val)
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#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
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void ScoreKeeperRave::HandleTapRowScore( const NoteData &nd, int iRow )
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{
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TapNoteScore scoreOfLastTap;
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int iNumTapsInRow;
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float fPercentToMove;
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GetScoreOfLastTapInRow( nd, iRow, scoreOfLastTap, iNumTapsInRow );
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if( iNumTapsInRow <= 0 )
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return;
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switch( scoreOfLastTap )
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{
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DEFAULT_FAIL( scoreOfLastTap );
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case TNS_W1: fPercentToMove = g_fSuperMeterPercentChange[SE_W1]; break;
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case TNS_W2: fPercentToMove = g_fSuperMeterPercentChange[SE_W2]; break;
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case TNS_W3: fPercentToMove = g_fSuperMeterPercentChange[SE_W3]; break;
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case TNS_W4: fPercentToMove = g_fSuperMeterPercentChange[SE_W4]; break;
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case TNS_W5: fPercentToMove = g_fSuperMeterPercentChange[SE_W5]; break;
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case TNS_Miss: fPercentToMove = g_fSuperMeterPercentChange[SE_Miss]; break;
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}
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AddSuperMeterDelta( fPercentToMove );
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}
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void ScoreKeeperRave::HandleHoldScore( const TapNote &tn )
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{
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TapNoteScore tapScore = tn.result.tns;
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float fPercentToMove = 0;
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switch( tapScore )
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{
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case TNS_HitMine: fPercentToMove = g_fSuperMeterPercentChange[SE_HitMine]; break;
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}
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AddSuperMeterDelta( fPercentToMove );
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}
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extern ThemeMetric<bool> PENALIZE_TAP_SCORE_NONE;
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void ScoreKeeperRave::HandleTapScoreNone()
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{
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if( PENALIZE_TAP_SCORE_NONE )
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{
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float fPercentToMove = g_fSuperMeterPercentChange[SE_Miss];
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AddSuperMeterDelta( fPercentToMove );
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}
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}
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void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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{
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if( PREFSMAN->m_bMercifulDrain && fUnscaledPercentChange<0 )
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{
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float fSuperPercentage = m_pPlayerState->m_fSuperMeter / NUM_ATTACK_LEVELS;
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fUnscaledPercentChange *= SCALE( fSuperPercentage, 0.f, 1.f, 0.5f, 1.f);
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}
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// more mercy: Grow super meter slower or faster depending on life.
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if( PREFSMAN->m_bMercifulSuperMeter )
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{
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float fLifePercentage = 0;
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switch( m_pPlayerState->m_PlayerNumber )
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{
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case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break;
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case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
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default: ASSERT(0);
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}
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CLAMP( fLifePercentage, 0.f, 1.f );
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if( fUnscaledPercentChange > 0 )
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fUnscaledPercentChange *= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
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else // fUnscaledPercentChange <= 0
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fUnscaledPercentChange /= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
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}
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// mercy: drop super meter faster if at a higher level
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if( fUnscaledPercentChange < 0 )
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fUnscaledPercentChange *= SCALE( m_pPlayerState->m_fSuperMeter, 0.f, 1.f, 0.01f, 1.f );
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AttackLevel oldAL = (AttackLevel)(int)m_pPlayerState->m_fSuperMeter;
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float fPercentToMove = fUnscaledPercentChange;
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m_pPlayerState->m_fSuperMeter += fPercentToMove * m_pPlayerState->m_fSuperMeterGrowthScale;
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CLAMP( m_pPlayerState->m_fSuperMeter, 0.f, NUM_ATTACK_LEVELS );
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AttackLevel newAL = (AttackLevel)(int)m_pPlayerState->m_fSuperMeter;
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if( newAL > oldAL )
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{
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LaunchAttack( oldAL );
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if( newAL == NUM_ATTACK_LEVELS ) // hit upper bounds of meter
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m_pPlayerState->m_fSuperMeter -= 1.f;
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}
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// mercy: if losing remove attacks on life drain
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if( fUnscaledPercentChange < 0 )
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{
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bool bWinning;
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switch( m_pPlayerState->m_PlayerNumber )
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{
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case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break;
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case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break;
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default: ASSERT(0);
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}
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if( !bWinning )
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m_pPlayerState->EndActiveAttacks();
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}
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}
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void ScoreKeeperRave::LaunchAttack( AttackLevel al )
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{
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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RString* asAttacks = GAMESTATE->m_pCurCharacters[pn]->m_sAttacks[al]; // [NUM_ATTACKS_PER_LEVEL]
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RString sAttackToGive;
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if (GAMESTATE->m_pCurCharacters[pn] != NULL)
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sAttackToGive = asAttacks[ RandomInt(NUM_ATTACKS_PER_LEVEL) ];
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else
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{
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/* If you add any note skins here, you need to make sure they're cached, too. */
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RString DefaultAttacks[8] = { "1.5x", "2.0x", "0.5x", "reverse", "sudden", "boost", "brake", "wave" };
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sAttackToGive = DefaultAttacks[ RandomInt(8) ];
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}
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn];
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PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack];
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Attack a;
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a.level = al;
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a.fSecsRemaining = ATTACK_DURATION_SECONDS;
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a.sModifiers = sAttackToGive;
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// remove current attack (if any)
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pPlayerStateToAttack->RemoveActiveAttacks();
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// apply new attack
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pPlayerStateToAttack->LaunchAttack( a );
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// SCREENMAN->SystemMessage( ssprintf( "attacking %d with %s", pnToAttack, sAttackToGive.c_str() ) );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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