smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ScoreDisplayNormal.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "StatsManager.h"
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#include "CommonMetrics.h"
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#include "ActorUtil.h"
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ScoreDisplayNormal::ScoreDisplayNormal()
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{
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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RString sType = "ScoreDisplayNormal";
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m_sprFrame.Load( THEME->GetPathG(sType,"Frame") );
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m_sprFrame->SetName( "Frame" );
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ActorUtil::LoadAllCommandsAndSetXY( m_sprFrame, sType );
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this->AddChild( m_sprFrame );
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// init the text
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m_text.LoadFromFont( THEME->GetPathF("ScoreDisplayNormal","Text") );
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m_text.Load( "RollingNumbers" );
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m_text.SetName( "Text" );
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m_text.UpdateText();
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ActorUtil::LoadAllCommandsAndSetXY( m_text, sType );
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this->AddChild( &m_text );
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}
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void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
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{
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ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
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PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
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PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
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Message msg("Load");
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
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this->HandleMessage( msg );
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}
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void ScoreDisplayNormal::SetScore( int iNewScore )
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{
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float fScore = (float)iNewScore;
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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// Play some games to display the correct score -- the actual internal
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// score does not change at all but the displayed one can (ie: displayed
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// score for subtracrive is MaxScore - score).
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int iMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iMaxScore;
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int iCurMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iCurMaxScore;
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switch( m_pPlayerState->m_PlayerOptions.GetCurrent().m_ScoreDisplay )
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{
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case PlayerOptions::SCORING_ADD:
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// nothing to do
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break;
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case PlayerOptions::SCORING_SUBTRACT:
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fScore = iMaxScore - ( iCurMaxScore - fScore );
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break;
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case PlayerOptions::SCORING_AVERAGE:
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if( iCurMaxScore == 0 ) // don't divide by zero fats
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{
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fScore = 0;
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}
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else
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{
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float fScoreRatio = fScore / (float)iCurMaxScore;
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fScore = fScoreRatio * iMaxScore;
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}
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}
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m_text.SetTargetNumber( fScore );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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