smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
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#include "RoomInfoDisplay.h"
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#include "ActorUtil.h"
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#include "NetworkSyncManager.h"
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#include "LocalizedString.h"
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AutoScreenMessage( SM_RoomInfoRetract )
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AutoScreenMessage( SM_RoomInfoDeploy )
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static LocalizedString LAST_ROUND_INFO ( "RoomInfoDisplay", "Last Round Info:" );
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static LocalizedString ROOM_NAME ( "RoomInfoDisplay", "Room Name:" );
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static LocalizedString ROOM_DESC ( "RoomInfoDisplay", "Room Description:" );
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static LocalizedString SONG_TITLE( "RoomInfoDisplay", "Song Title:" );
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static LocalizedString SONG_SUB_TITLE( "RoomInfoDisplay", "Song Subtitle:" );
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static LocalizedString SONG_ARTIST( "RoomInfoDisplay", "Song Artist:" );
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static LocalizedString PLAYERS( "RoomInfoDisplay", "Players" );
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RoomInfoDisplay::RoomInfoDisplay() :
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m_state( OPEN )
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{
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//No code
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}
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RoomInfoDisplay::~RoomInfoDisplay()
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{
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for (size_t i = 0; i < m_playerList.size(); i++)
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{
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this->RemoveChild(m_playerList[i]);
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SAFE_DELETE(m_playerList[i]);
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}
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}
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void RoomInfoDisplay::DeployInfoBox()
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{
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if (m_state == CLOSED)
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{
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ON_COMMAND( this );
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m_state = OPEN;
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}
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}
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void RoomInfoDisplay::RetractInfoBox()
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{
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if (m_state == OPEN)
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OFF_COMMAND( this );
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m_state = LOCKED;
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}
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void RoomInfoDisplay::Load( RString sType )
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{
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DEPLOY_DELAY.Load( sType, "DeployDelay" );
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RETRACT_DELAY.Load( sType, "RetractDelay" );
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PLAYERLISTX.Load( sType, "PlayerListElementX" );
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PLAYERLISTY.Load( sType, "PlayerListElementY" );
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PLAYERLISTOFFSETX.Load( sType, "PlayerListElementOffsetX" );
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PLAYERLISTOFFSETY.Load( sType, "PlayerListElementOffsetY" );
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m_bg.Load( THEME->GetPathG(m_sName,"Background") );
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m_bg->SetName( "Background" );
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this->AddChild( m_bg );
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m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Title.SetName( "RoomTitle" );
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m_Title.SetShadowLength( 0 );
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m_Title.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_Title );
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ON_COMMAND( m_Title );
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this->AddChild( &m_Title );
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m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Desc.SetName( "RoomDesc" );
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m_Desc.SetShadowLength( 0 );
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m_Desc.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_Desc );
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ON_COMMAND( m_Desc );
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this->AddChild( &m_Desc );
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m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_lastRound.SetName( "LastRound" );
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m_lastRound.SetText( LAST_ROUND_INFO.GetValue() );
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m_lastRound.SetShadowLength( 0 );
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m_lastRound.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_lastRound );
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ON_COMMAND( m_lastRound );
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this->AddChild( &m_lastRound );
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m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songTitle.SetName( "SongTitle" );
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m_songTitle.SetShadowLength( 0 );
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m_songTitle.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_songTitle );
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ON_COMMAND( m_songTitle );
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this->AddChild( &m_songTitle );
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m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songSub.SetName( "SongSubTitle" );
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m_songSub.SetShadowLength( 0 );
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m_songSub.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_songSub );
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ON_COMMAND( m_songSub );
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this->AddChild( &m_songSub );
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m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songArtist.SetName( "SongArtist" );
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m_songArtist.SetShadowLength( 0 );
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m_songArtist.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_songArtist );
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ON_COMMAND( m_songArtist );
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this->AddChild( &m_songArtist );
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m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_players.SetName( "Players" );
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m_players.SetShadowLength( 0 );
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m_players.SetHorizAlign( align_left );
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LOAD_ALL_COMMANDS( m_players );
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ON_COMMAND( m_players );
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this->AddChild( &m_players );
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LOAD_ALL_COMMANDS( this );
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this->PlayCommand("Off");
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FinishTweening();
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m_state = LOCKED;
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}
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void RoomInfoDisplay::SetRoom( const RoomWheelItemData* roomData )
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{
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RequestRoomInfo(roomData->m_sText);
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m_Title.SetText( ROOM_NAME.GetValue() + roomData->m_sText );
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m_Desc.SetText( ROOM_DESC.GetValue() + roomData->m_sDesc );
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}
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void RoomInfoDisplay::Update( float fDeltaTime )
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{
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if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY)))
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DeployInfoBox();
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else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY)
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RetractInfoBox();
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ActorFrame::Update(fDeltaTime);
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}
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void RoomInfoDisplay::RequestRoomInfo(const RString& name)
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{
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
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NSMAN->m_SMOnlinePacket.WriteNT(name);
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NSMAN->SendSMOnline( );
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}
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void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
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{
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m_songTitle.SetText( SONG_TITLE.GetValue() + info.songTitle );
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m_songSub.SetText( SONG_SUB_TITLE.GetValue() + info.songSubTitle );
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m_songArtist.SetText( SONG_ARTIST.GetValue() + info.songArtist );
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m_players.SetText(ssprintf("%s (%d/%d):", PLAYERS.GetValue().c_str(), info.numPlayers, info.maxPlayers));
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if (m_playerList.size() > info.players.size())
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{
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for (size_t i = info.players.size(); i < m_playerList.size(); i++)
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{
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//if our old list is larger remove some elements
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this->RemoveChild(m_playerList[i]);
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SAFE_DELETE(m_playerList[i]);
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}
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m_playerList.resize(info.players.size());
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}
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else if (m_playerList.size() < info.players.size())
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{
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//add elements if our old list is smaller
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int oldsize = m_playerList.size();
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m_playerList.resize(info.players.size());
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for (size_t i = oldsize; i < m_playerList.size(); i++)
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{
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m_playerList[i] = new BitmapText;
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m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
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m_playerList[i]->SetName("PlayerListElement");
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m_playerList[i]->SetShadowLength( 0 );
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m_playerList[i]->SetHorizAlign( align_left );
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m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
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m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
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LOAD_ALL_COMMANDS(m_playerList[i]);
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ON_COMMAND(m_playerList[i]);
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this->AddChild(m_playerList[i]);
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}
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}
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for (size_t i = 0; i < m_playerList.size(); i++)
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m_playerList[i]->SetText(info.players[i]);
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m_state = CLOSED;
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m_deployDelay.Touch();
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}
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#endif
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/*
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* (c) 2006 Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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